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Messages - dschallert

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Discussion / Re: Dylan?
« on: April 24, 2014, 06:19:05 pm »
He's alive, or at least has signed in to Steam within the last day...

I think the problem with AS2 got to be the same problem as with string theory - there was 50+ possible valid sounding directions for it to go, but no real strong support for any particular direction. I would also guess that life happened. I stopped pursuing a major project of my own during the last few months and won't be able to get back to it for a while yet.

Bugs and Troubleshooting / Live scoreboards: showing wrong (previous song)
« on: December 08, 2013, 01:25:44 pm »
I love the live scoreboard feature! It's really interesting to see how you're doing at any given point in the song. Should help players advance their strategy much quicker.

However, it is a little buggy:
-The first ride after starting the game often doesn't display anything
-Sometimes after riding another song after that, the live scoreboard shows other players and "personal best" for the previous track rather than the one you're currently riding. (this was really obvious when I was in a flat section of a track with no blocks and all of a sudden the other scores leapt up 100, 200k from where the power pellet would have been in the previous track).

Discussion / You can beat these measly scores!
« on: November 30, 2013, 10:13:52 am »
Radio is up! Let's do battle. These scores are wimpy. Get your surf on!

Chat / Re: Important discovery
« on: November 27, 2013, 05:19:22 pm »
I don't mind the random useless post, in fact I usually do some of them as well.

But I thought you'd know to use the correct subforum, dschallert. I thought better of you and you disappointed me.

Who actually cares about which subforum to use?

Perhaps I put it there because I meant to put it there, so that people could see not all AS players are prudes?

Mods, scripts, skins / UPGRADE-MAN: New Premier Mod from "dschallert"
« on: November 24, 2013, 06:25:20 pm »

Get the mod now!

Using Jagori's legendary POINT-MAN ELITE as a basis, I have crafted gameplay that lets you UPGRADE YOUR BLOCKS!

That's right ladies and gentlemen, your ears are working correctly. UPGRADEABLE BLOCKS! Just match multiple colors concurrently and watch the blocks ahead change into "better blocks" before your eyes! Upgrade all the way to exotic colours like CYAN and TANGERINE for the uberload of fresh-hoppin' pointman points.

One user* said of this mod
"Golly gee whiz mister! Just when I thought coloured blocks set to music couldn't get any better! Up-grade man is like your birthday, thanksgiving, and christmas all rolled up and stuffed into a deluxe carrying pouch! I'm gonna go play it some more right now."

See exciting footage of this gameplay experience here: CLICK

*the guy who made the dumb mod

Bugs and Troubleshooting / Re: Block colors 6+
« on: November 23, 2013, 03:15:48 pm »
Sweeeet! I spent most of today goofing around with 7 color pointman and various scoring schemes for it. Haven't even started considering powerups, etc...

Discussion / Unofficial AS Radio live! Let's compete!
« on: November 21, 2013, 03:54:19 pm »
Jagori (AS2 modcrafter extraordinaire) and I are interested in more competition in general, but especially on his Pointman Elite mod (which authentically captures the feel of original AS Pointman Elite - scoring is just subtly different).

To that end, we offer a few tracks upon which to focus competition. If you'd like to join in suggesting tracks for a semi-regular rotation (perhaps once every two weeks or so, likely updated on Fridays or Saturday mornings), please message me.

To ensure fair competition, please place the ash files (blahblahblah.asa) into the appropriate folder (likely C:\Program Files (x86)\Steam\steamapps\common\Audiosurf 2\Audiosurf2_Data\cache\ash )

Bugs and Troubleshooting / Re: Block colors 6+
« on: November 18, 2013, 05:56:11 pm »
I'm liking the game more every time I launch it ^__^ Keep up the awesome work!

Chat / Important discovery
« on: November 17, 2013, 02:48:51 pm »

Bugs and Troubleshooting / Block colors 6+
« on: November 17, 2013, 01:09:17 pm »
I noted it another thread but realized it probably belongs in the bug subforum:

-I tried setting the color of the 6th and 7th blocks in a skin, but it had no effect - the blocks come out as flashing rainbowy colors instead.

-I also tried 10 color pusher, and the blocks blink in and out of being visible every few seconds (invisible about 90% of the time).

-White blocks still match if there are minimum match size of them touching. Perhaps it could be made possible to set whether each color matches or not? Or even a match size per color?

Also on this subject: Grays appear when choosing numColors=10. (and perhaps somewhere between 7 and 10?) I know it's possible to code traffic generation to not produce grays, but perhaps the default scheme for N colors could be set to not produce gray unless explicitly included? And since it's possible to set a separate block model for gray, could it be made possible to set a unique block model for every color, if desired? This would be great for making various powerup bricks with special effects.

Mods, scripts, skins / Re: Powerup bricks!
« on: November 17, 2013, 01:00:01 pm »
I tried setting the color of the 6th and 7th blocks in a skin, but it had no effect - the blocks come out as flashing rainbowy colors instead.

I also tried 10 color pusher, and the blocks blink in and out of being visible every few seconds (invisible about 90% of the time).

Mods, scripts, skins / Re: Jagori's mods
« on: November 10, 2013, 07:08:35 pm »
Re: Pointman

Round 1: FIGHT!

Discussion / Re: Mod Fridays - name needed!
« on: November 01, 2013, 09:40:24 pm »

Once full release, I still think we need weekly songs in addition to mods. Soundcloud will make this ridiculously easy.

Mods, scripts, skins / Powerup bricks!
« on: October 28, 2013, 11:54:01 am »
I'm probably reposting

At the moment, I don't think it's possible to define more than 5+1 block types at a given time. Is this correct?

I'd love to be able to create, say, 5 or more powerup types to distribute about the traffic table along with 5 or more regular colors, with each triggering some fancy effects upon use (or even upon being placed in the puzzle grid)

Mods, scripts, skins / Re: Greys matching when colorcount > 4
« on: October 27, 2013, 05:15:46 pm »
is there any way to have more than 5 colors?

Yeah, I want this too... some puzzle game mechanics depend on the chaos of about 7 or more colors. I've got one in mind that involves a big grid and some vegas/eraser style abilities to help manipulate a crazy grid. Moar colourourses!

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