Author Topic: "Perfect Run"?  (Read 1481 times)

RavenWorks

  • Newbie
  • *
  • Posts: 13
    • View Profile
    • Email
"Perfect Run"?
« on: February 16, 2008, 09:55:07 am »
So I just got a perfect run on a song with Mono Pro (i.e. got every coloured block, and avoided every grey block) on a song... and yet, someone else on the high scores has just barely edged me out (the song is Running Hell by Pixel, for when the web score readouts come back online). Our scores have the same length, and the path looks the same. Is there anything else I possibly could have done to get points, or would the track generator really give two different 'maximum scores' to two very very similarly-tracked copies of the same song?

Darrren

  • Newbie
  • *
  • Posts: 26
    • View Profile
    • Email
Re: "Perfect Run"?
« Reply #1 on: February 16, 2008, 09:58:04 am »
I think it's possible. There's some tracks where I've played them several times in succession from the exact same MP3 file, and the layout of blocks is slightly different each time. Admittedly I'm playing Eraser, but you can definitely get white blocks in different places, so I'd guess the pattern of grey blocks in Mono could vary.

JJTM

  • Full Member
  • ***
  • Posts: 101
    • View Profile
Re: "Perfect Run"?
« Reply #2 on: February 16, 2008, 10:00:50 am »
sometimes if you miss one on purpose or by accident, it leaves say 3 on the board in this sort of fashion

X|
X|  |X

and then when the next chunk of cars comes along its cluster score is significantly higher because of the scoring system.  once you've "perfected" the run you get a chance to think about spots where you can do stuff like that.

found this out with Queen, don't stop me now.  did a nearly flawless run but missed one.  went back and did it again and got 500 points less because getting that block changed future clusterings

menokev

  • Newbie
  • *
  • Posts: 40
    • View Profile
    • Email
Re: "Perfect Run"?
« Reply #3 on: February 16, 2008, 10:12:40 am »
yep just like with getting clean finish, you can purposefully miss a colored block to get a bigger combo going thus more points.

RavenWorks

  • Newbie
  • *
  • Posts: 13
    • View Profile
    • Email
Re: "Perfect Run"?
« Reply #4 on: February 16, 2008, 10:19:05 am »
Oh man, missing ones to make a bigger combo later... I hadn't thought of that. That changes everything...

Davids

  • Newbie
  • *
  • Posts: 25
    • View Profile
Re: "Perfect Run"?
« Reply #5 on: February 16, 2008, 10:35:49 am »
Hehe, yeah. And as is mentioned in the strategy guide, in ninja mono you can even hit grey blocks and colored in a pattern so they wont go away, then when the board is filled up get rid of the grey ones (right click), and suddenly all of the remaining ones match. You miss the 30% bonus but potentially you'll get more points this way - pretty hard to pull off though.

edit: like this for example (C=colored, G=gray)
Code: [Select]
|G|C|C|
|C|G|G|
|C|G|C|
|G|C|G|
|C|G|C|
|C|G|C|
|G|C|G|
So this would be an 11-match that you could pile up in slow areas. In faster areas just save half the board emtpy or so and you can get 21-matches with training and some luck.
« Last Edit: February 16, 2008, 10:42:47 am by Davids »