Audiosurf > Feature Requests

Making X-box Controllers More Friendly to Use

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Spaceguy5:
One issue that bugs me with x-box controllers is that they work in the same method as the arrow keys: Instead of the ability to move around quickly (and inbetween 'nodes') as with a mouse, you're limited on where you can go. This is even game-breaking if you try to use the 4-lane tag. I tried to get around this by using JoyToKey to bind the mouse to the x-box controller's sticks, but since Audiosurf detects the x-box controller, it's no use.

What I think would be nice would be an option to either disable Audiosurf detecting a plugged in controller, and/or let players choose how to bind the x-box controller (Perhaps also add the option to make it control the mouse cursor/mouse buttons so that someone can navigate the menus with a controller only)

Mincus:
4-lanes is sort of outside the scope of the 360 pad tbh.
I've not had huge issues with it in Mono, although the 360 pad works best in double-vision and I'd advise using the mouse for anything else.

That said, you are right, it needs more options, but this goes for all of Audiosurf's input really.

Zereus:
I like the controls while gaming but since i'm using a htpc without a mouse next to me, it's annoying that i can't play audiosurf. can you please add a navigation with the xbox360 controller. At least basic controle like d-pad for up and down an A to confirm.
It would be great to start the game and pick a song without using a mouse.

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