Author Topic: Alternate Game mode  (Read 984 times)

RanmaFreak

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Alternate Game mode
« on: January 13, 2008, 02:58:58 pm »
I like the Idea of having to hit EVERY note in a rhythm game.

I wish a mode could be made that you had to hit long strings of notes, and the note colours were purely for visual appeal or had different scoring values.

Scoring would be determined by a combo system, like DDR, or a score multiplier similar to Guitar Hero, which would be lost when missing a note in the game as opposed to collecting similar colours.

Just an Idea. Anyone else have an opinion on this?