Good day everybody, I am glad to join the forums here. And now i have a question for you guys, the people who know how to program or reverse/debug.
A few months ago i've purchased the game and i am really enjoying it from time to time. Played with mono in the begining, and always though that "making a million + score" is only done by a cheating or something ... but i encountered youtube videos where in front of my eyes people DO this score and they don't look like cheating. Then i got inspired playing with puzzle chars to get a higher score (thanks to Lu Tze eraser videos).
Something was wrong again, i was able to score good but nearby the same with mono. The problem was that i had no clue about chaining, and now after i know all those secrets (100% clean bonus to eraser and the chaining) i am able to pull out some nice scores from time to time, but still with lots of mistakes (the so called score killers).
------------------------------
Ontopic:
I have some programming skills and can make a directX hook within my own dll, and draw custom sprites (pictures on HDD)
So my current idea is whenever i am having a clean cluster match to have in the top left corner drawn a "good smylie" and when i hit accidently a "lonely block" and i am about to lose the 100% clean bonus to have a "chocked" smylie and if i lose the cluster without 100% clean bonus to have a "facepalm" smylie.
This way i will know easier when i am doing mistakes and train more to correct them in the future.
An example of scorekiller:
http://www.youtube.com/watch?v=e_h-gAvdvIg 0:50, 1:17 (and many more)

------------------------------
Basicly what i want from you is, if you know which .dll manages the "clean bonus" to pusher and eraser to share it here, or what values should i look for in a memory scanner or anything related that would help me finding it.
So far i've been doing memory scans with float value 1 and float value 0.5 (1 for 100% and 0.5 for score killer) but this failed, it doesn't seem just right.
[OFFTOPIC]
Also i've been thinking of making a whole new difficulity, but it will not be anything special or different from Lu-Tze super challenges, like having 1000+ traffic, having speed bursts or more, without the need of modifying .ash files by hand, but instead hook game analysing track shape functions, and of course always auto-tagging the songs so they won't go to the original songs scoreboard. This project will be more time consuming, but still feasible. Anyway...
[/OFFTOPIC]
Thank you for your time, kind regards.
