Author Topic: Mono mode, and the game in general  (Read 2587 times)

Kaerix

  • Newbie
  • *
  • Posts: 11
    • View Profile
Mono mode, and the game in general
« on: June 29, 2010, 01:59:40 pm »
I think the game is neat, but my complaint is that while the music decides the playing field, it has very little to do with your actual playing.  You are disconnected from the music as it is played in the background and your activities are entirely removed from it if you want to do well.

My idea was for a mono mode where you want to hit every block generated by the song, and the greys are not related to it.  This way hitting a grey is hitting something not associated with the music and it makes sense for this to be wrong/bad, and the same in reverse - rewarded for staying in tune with the music.  It would be easier to relax/zone too, imo.  Finally, if desired, it could be part of a solution to the lower scores on mono.

I don't know if it would be a new mode, reworking, or whatever.  Not my place to decide.  The other modes could theoretically be linked to the music (as it stands) if you could manage to not overload when hitting every block, but in practice, they suffer a disconnect as well and I suppose that isn't going to change at this point (as the game is so well developed and known).

Mincus

  • Hero Member
  • *****
  • Posts: 2433
    • View Profile
Re: Mono mode, and the game in general
« Reply #1 on: June 29, 2010, 02:07:37 pm »
This can be done with the tag [as-nogrey]
Have a look at this thread for info on the tags: http://www.audio-surf.com/forum/index.php/topic,3784.0.html

There's no punishment for missing a block however.
Also, I've never felt that the track is disconnected from the music.

blue_h3x

  • Hero Member
  • *****
  • Posts: 4732
    • View Profile
    • AS Tournament
Re: Mono mode, and the game in general
« Reply #2 on: June 29, 2010, 02:11:43 pm »
You are disconnected from the music as it is played in the background and your activities are entirely removed from it if you want to do well.

I'm sorry.... but what? have you not played the game? The track is directly influenced by the music.

My idea was for a mono mode where you want to hit every block generated by the song, and the greys are not related to it. 

Try freeride momde, which has no greys, or use the [as-nogrey] tag
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

SohnoJam

  • Jr. Member
  • **
  • Posts: 87
  • nin addict
    • MSN Messenger - jetta-jetta@hotmail.com
    • View Profile
    • Email
Re: Mono mode, and the game in general
« Reply #3 on: June 29, 2010, 02:13:28 pm »
This can be done with the tag [as-nogrey]
...
Also, I've never felt that the track is disconnected from the music.
That.
Only hard hits are colored blocks, so it feels just right to me. I know people who'd agree with you, though, Kaerix.

ViRUS

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 3218
    • MSN Messenger - newvirus@live.com.ar
    • View Profile
    • Email
Re: Mono mode, and the game in general
« Reply #4 on: June 29, 2010, 02:15:55 pm »
The track disconnected from the music O.o

EDIT:
After some thinking, you didn't think these were the Beat Hazard's forums, right?
« Last Edit: June 29, 2010, 02:40:13 pm by ViRUS »


lavacano201014

  • Hero Member
  • *****
  • Posts: 1762
  • We're an underground revolution working overtime.
    • ICQ Messenger - 431938899
    • MSN Messenger - thatotherguy370@msn.com
    • AOL Instant Messenger - lavacano201014
    • Yahoo Instant Messenger - lavacano201014
    • View Profile
    • Email
Re: Mono mode, and the game in general
« Reply #5 on: June 29, 2010, 02:16:45 pm »
You are disconnected from the music as it is played in the background and your activities are entirely removed from it if you want to do well.

I have no idea what the fuck you're smoking, but you BETTER share that with me...or else.

Green = listening, red = surfing

Kaerix

  • Newbie
  • *
  • Posts: 11
    • View Profile
Re: Mono mode, and the game in general
« Reply #6 on: June 29, 2010, 02:50:28 pm »
This can be done with the tag [as-nogrey]
Have a look at this thread for info on the tags: http://www.audio-surf.com/forum/index.php/topic,3784.0.html
Sorry I didn't see that before posting, my bad.  But it sounds from just reading that there's no greys at all?  That's not exactly the same, but still cool.

I'm sorry.... but what? have you not played the game? The track is directly influenced by the music.
I said as much in my post.  The music decides the track, but it has little to do with the actual playing.  Do you move in time or rhythm with the music?  I suppose if you counted moving away from things as part of the music, you could say it's in time to a large degree (roughly 66% of the time?).  Still, you're going to pass by things sometimes without moving because there's always at least 3 lanes.  That means you didn't move with the music, so you were then detached from it.  You can say "it's fine like that," but that's up to you.

There's a difference between a world created based on the music and your actions being in sync with the music.

blue_h3x

  • Hero Member
  • *****
  • Posts: 4732
    • View Profile
    • AS Tournament
Re: Mono mode, and the game in general
« Reply #7 on: June 29, 2010, 02:54:33 pm »
[as-nogreys] turns greys into colours fyi.

If you want something which you have to move with the music, I suggest a rhythm game such as DDR. Audiosurf is not a rhythm game, and won't ever be. It's a puzzle game, based on music.
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

Kaerix

  • Newbie
  • *
  • Posts: 11
    • View Profile
Re: Mono mode, and the game in general
« Reply #8 on: June 29, 2010, 02:58:08 pm »
Thank you for stating the obvious.  I have yet to see a post of yours (blue_h3x) where you are not needlessly condescending.


Kaerix

  • Newbie
  • *
  • Posts: 11
    • View Profile
Re: Mono mode, and the game in general
« Reply #10 on: June 29, 2010, 03:05:28 pm »
Well, I didn't think these ideas would go over well with people established in the ways of the current game.  I was just throwing possibilities out there.  If it's not wanted, so be it, I don't mean to argue over it.  Bye, I guess. :P

blue_h3x

  • Hero Member
  • *****
  • Posts: 4732
    • View Profile
    • AS Tournament
Re: Mono mode, and the game in general
« Reply #11 on: June 29, 2010, 03:07:55 pm »
Thank you for stating the obvious.  I have yet to see a post of yours (blue_h3x) where you are not needlessly condescending.

Your suggestions are tending towards a rhythm game, which AS is not. There's nothing more to it.
It's like saying Crysis should have a race track and cars in it. Or CnC should be a flight sim.

Although if it was obvious that Audiosurf isn't a rhythm game, why did you post and say it should be? There's more to Audiosurf than mono you know.

Or were you meaning this:
[as-nogreys] turns greys into colours fyi.

Which was in reply to:
But it sounds from just reading that there's no greys at all?

Answering your question.
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

Kaerix

  • Newbie
  • *
  • Posts: 11
    • View Profile
Re: Mono mode, and the game in general
« Reply #12 on: June 29, 2010, 03:29:28 pm »
For me a major draw to games like this is the openness to "what if's."  I see you're just being factual now, and you don't seem interested in entertaining possibilities for their own sake.  Sorry if I came on too strong.
« Last Edit: June 29, 2010, 03:48:59 pm by Kaerix »

blue_h3x

  • Hero Member
  • *****
  • Posts: 4732
    • View Profile
    • AS Tournament
Re: Mono mode, and the game in general
« Reply #13 on: June 29, 2010, 03:58:01 pm »
"What if's" yes, radical changes to game dynamics no.

Audiosurf is not a rhythm game. It's just not how it works. If you suggested a new character based on the current puzzle nature of the game (as in the character suggestion sticky), or an achievement (in a similar sticky). Then these are reviewed, albeit only by forum members.

I see where you are going with your idea, but you are suggesting a radical change to how the game works. The game takes a track, and calculates the fast and slow parts and creates a track based on this. Mono or puzzle characters then 'surf' down the track collecting the blocks. Each block is located on the peaks of sound waves, and such the game is connected to the music.
If you are after a game where you go left when the music does this and right when the music does that, then this isn't that game.
Play a song with a prominent beat to it, and you will notice the track has knolls matching these beats. If that's not what you call connected to the music, then please explain how.
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

Kaerix

  • Newbie
  • *
  • Posts: 11
    • View Profile
Re: Mono mode, and the game in general
« Reply #14 on: June 29, 2010, 04:39:06 pm »
Yes.  Like I said, the game is connected to the music, but the experience/playstyle is not as much, which is like you said, because it is not a rhythm game.  That's all there is to it, I guess.  The whole idea in essence would have been to allow a mode where it is more akin to a rhythm game.

It would indeed be a radical change to how the game is played (it could always be limited to a character/mode/whatever), but code-wise and score-wise it would not be a radical change.  I was not aware of the [no-grey] tag, it pretty much does the same thing (I'd probably not have posted if I had known about it).  The only difference in my original post was that there would still be grays in addition to that to avoid that were generated by something other than the music (they would be dissonant).

If you were to get into it more: It would be possible to base it on the mp3/file, but not the music it contains, so it would be the same track for a given song but the grays could be randomized, or it could be based on whatever else (backwards/reverse play of the track even, lol, any kind of strange filter could do too).  I suppose it might also want to remove any grays that appeared too close in time to a colored block (though certain ways of generating grays would not place them badly to begin with).