Author Topic: Mincus' thread  (Read 2427 times)

ViRUS

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 3156
    • MSN Messenger - newvirus@live.com.ar
    • View Profile
    • Email
Mincus' thread
« on: January 31, 2010, 11:19:52 am »
how's your game going, Mincus?
« Last Edit: March 05, 2010, 04:13:15 am by ViRUS »


Mincus

  • Hero Member
  • *****
  • Posts: 2394
    • View Profile
Mincus' thread
« Reply #1 on: January 31, 2010, 11:47:10 am »
btw, how's your game going, Mincus?

I have aliens that fly off in random directions that I can't track down and I'm at an impasse with analysing the music sensibly so I've taken some time out to draw Mandelbrot and Julia fractals (http://www.opentk.com/node/1528). Produces some pretty spectacular images: http://dl.dropbox.com/u/1614587/coolbrotbig.png (4096x4096 2MB image, just to warn you).

My game is playable... Just... You can't hit all the spawned aliens. I think I need to do something similar to Audiosurf's.ash generation as well. It's a bit more complicated than I thought it would be initially.
Probably re-work my space game as well (http://www.youtube.com/watch?v=f-kJK_wdj1Q -- blurry video, not really the best demonstration of it).

rammetal7

  • Jr. Member
  • **
  • Posts: 85
    • View Profile
Mincus' thread
« Reply #2 on: January 31, 2010, 11:49:30 am »
btw, how's your game going, Mincus?

I have aliens that fly off in random directions that I can't track down and I'm at an impasse with analysing the music sensibly so I've taken some time out to draw Mandelbrot and Julia fractals (http://www.opentk.com/node/1528). Produces some pretty spectacular images: http://dl.dropbox.com/u/1614587/coolbrotbig.png (4096x4096 2MB image, just to warn you).

My game is playable... Just... You can't hit all the spawned aliens. I think I need to do something similar to Audiosurf's.ash generation as well. It's a bit more complicated than I thought it would be initially.
Probably re-work my space game as well (http://www.youtube.com/watch?v=f-kJK_wdj1Q -- blurry video, not really the best demonstration of it).

Cool,you are making your own music game!

Mincus

  • Hero Member
  • *****
  • Posts: 2394
    • View Profile
Mincus' thread
« Reply #3 on: January 31, 2010, 12:01:31 pm »
Cool,you are making your own music game!

Yeah, but slower than I'd like.
I keep getting distracted by cool math like the Mandelbrot Set or programming techniques like parallel programming in OpenCL or shaders or neural networks.
I need to work on expanding my attention span. ;)

blue_h3x

  • Hero Member
  • *****
  • Posts: 4577
    • View Profile
    • AS Tournament
Mincus' thread
« Reply #4 on: January 31, 2010, 01:59:38 pm »
Cool,you are making your own music game!

Yeah, but slower than I'd like.
I keep getting distracted by cool math like the Mandelbrot Set or programming techniques like parallel programming in OpenCL or shaders or neural networks.
I need to work on expanding my attention span. ;)

That's always the issue I have with projects, I tend to jump about and not quite finish things
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

Mincus

  • Hero Member
  • *****
  • Posts: 2394
    • View Profile
Mincus' thread
« Reply #5 on: January 31, 2010, 02:45:26 pm »
That Mandelbrot zoomer is pretty much finished now. Has a Julia mode and it's all pretty damn cool.
Using shaders makes it work in real time. To get the same level of detail from the CPU you're looking at >10 second render times. Unfortunately I've no ATI card to test it on so I'm unsure whether there's any issues with it in that respect. Also need to test it under Linux some time (it should run under mono without any changes, but I've not checked that).

As I say with the audio game I keep hitting problems with it, which is annoying. I'm unsure whether I'll finish it right now. I'd like to but I'm completely unsure why the enemies are whizzing off at obscene angles. It's a pretty huge bug (you can't see it in the video, but it reduces the traffic count significantly and caused a ton of problems when I added multi-coloured enemies). Bleh.

The space game I got to an almost playable level then realised I would have to make too many translations per object for the collision detection and the entire co-ordinate system would need reworking, so I left it. Idea now is to go back and rework it properly from scratch with some updated graphics. It's based on an old game I used to play under RISC OS but I lost many moons ago. I remember all the gameplay elements though, so recreating it isn't an issue. Lot of fun, used to play it for hours at a time.

rammetal7

  • Jr. Member
  • **
  • Posts: 85
    • View Profile
Mincus' thread
« Reply #6 on: March 04, 2010, 06:41:25 pm »
i am starting to think that this game is canceled  >:(

I wonder if Mincus game is still in development  ???.

Mincus

  • Hero Member
  • *****
  • Posts: 2394
    • View Profile
Mincus' thread
« Reply #7 on: March 04, 2010, 10:55:37 pm »
i am starting to think that this game is canceled  >:(

I wonder if Mincus game is still in development  ???.

Yes, among other stuff.
I've got involved in MOSA recently (http://www.mosa-project.org/) which is an open source attempt to write a managed operating system framework in C#. The while loop tests and some of the recent Linux script fixing is my work.

Also had a complete reinstall recently and I've been using Linux mainly and I've not set up all the project stuff to do a compile for my game under Linux yet.

I did finish the Mandelbrot zoomer, although I've not uploaded the code and started altering it again recently. Oh well. Does run under Linux without changes though. Code largely works on ati cards, although nvidia and ati return different things for "everything went well" which needs some minor adjustment to stop the "I think something went wrong" debug box popping up on ati cards.

ViRUS

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 3156
    • MSN Messenger - newvirus@live.com.ar
    • View Profile
    • Email
Re: Mincus' thread
« Reply #8 on: March 05, 2010, 04:13:43 am »
talking about/with you is interesting enough to have a whole thread about that, Mincus :P


blue_h3x

  • Hero Member
  • *****
  • Posts: 4577
    • View Profile
    • AS Tournament
Re: Mincus' thread
« Reply #9 on: March 05, 2010, 04:15:29 am »
Mosa looks interesting, odd rules though

Quote
we can not accept your contributions if you have inspected proprietary code with Reflector
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

Mincus

  • Hero Member
  • *****
  • Posts: 2394
    • View Profile
Re: Mincus' thread
« Reply #10 on: March 05, 2010, 05:11:31 am »
Mosa looks interesting, odd rules though

Quote
we can not accept your contributions if you have inspected proprietary code with Reflector

It's down to licensing issues and they're just covering their backs from something like SCO's attempt to sue a few Linux distros a while back. An unfortunate necessity.

MOSA itself is still very early in development. There's no memory or thread management, significant portions of CIL don't work, no string support, etc, etc. About the most it can do well is show basic information on the hardware and the scan code from a keyboard. ;)
Work is currently being done on the memory issue, I'm fairly new to the project so looking for all the small jobs no-one else can be bothered with atm. ;)


talking about/with you is interesting enough to have a whole thread about that, Mincus :P
:D

Mincus

  • Hero Member
  • *****
  • Posts: 2394
    • View Profile
Re: Mincus' thread
« Reply #11 on: April 01, 2010, 03:50:14 pm »
In case anyone's interested, another game I'm working on.

Remake of an old game called Gravity Wars (http://en.wikipedia.org/wiki/Gravity_Wars) except using bases instead of ships in the air.
Also building lots of weapon types and things into it.

Picture shows bouncing projectiles. I've lots on screen as that's the easiest way to test things atm, it will be turn-based eventually.

Need some sensible textures for the planets. I'm just using whatever was lying around atm. :D

ViRUS

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 3156
    • MSN Messenger - newvirus@live.com.ar
    • View Profile
    • Email
Re: Mincus' thread
« Reply #12 on: April 01, 2010, 09:32:17 pm »
why would you post an image if we won't be able to test it? :'(


Mincus

  • Hero Member
  • *****
  • Posts: 2394
    • View Profile
Re: Mincus' thread
« Reply #13 on: April 01, 2010, 09:38:34 pm »
You will, when I have something worth testing.
Currently there's no UI beyond me hitting certain keys to fire certain weapons in random directions. The level is always the same and you can't die. Not exactly much fun. Just sorting out the graphics and main gameplay elements before I add a UI though.

blue_h3x

  • Hero Member
  • *****
  • Posts: 4577
    • View Profile
    • AS Tournament
Re: Mincus' thread
« Reply #14 on: April 02, 2010, 02:42:51 am »
cool
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too