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: Aug 27--BS on Radio
Audiosurf: Ride Your Music
Audiosurf
Feature Requests
new idea: checkpoints
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Topic: new idea: checkpoints (Read 526 times)
soulripper030792
Newbie
Posts: 2
new idea: checkpoints
«
on:
February 08, 2010, 11:07:47 AM »
you also hate it when you want to stealth a 6 minute song and at the very end you hit a gray?
waiting for the song to go from purple to red for the fourth time frustrates you?
Well then here is the solution for you.
CHECKPOINTS!!
The idea is simple you get
3 checkpoints on easy
2 checkpoints on normal
1 checkpoints on hard
you can set the checkpoint button on a key to your choice and pressing it wil enable the checkpoint for that song.
And the menu will have an option return to checkpoint.
But some songs are to fast to accuratly focus on the track and i still hit greys you may say?
thats why it should have a start button (preffered left mouse button)
Please support/and or give constructive criticisme about inprovements
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blue_h3x
Hero Member
Posts: 2901
Re: new idea: checkpoints
«
Reply #1 on:
February 08, 2010, 11:58:02 AM »
Just play it again.
I'm not a fan of this idea. For puzzlers it would be completely pointless, and a lot of monoers can stealth within 2~3 tries anyway.
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Switzerland is just like Yorkshire, but they have bigger hills.... oh and jazz cows on them
SurfinOnBeatzzz
Jr. Member
Posts: 58
Re: new idea: checkpoints
«
Reply #2 on:
February 08, 2010, 03:48:52 PM »
I back h3x on this one. That would terminate any aspect of a challenge.
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Games Radar: "Audiosurf is a near religious musical gaming experience"
Amen to that.
Laserrobotics
Lv. 38 Skirmisher
Global Moderator
Hero Member
Posts: 3205
ˇViva La Robolución!
Re: new idea: checkpoints
«
Reply #3 on:
February 09, 2010, 05:23:40 PM »
Yeah, this would just make the game stupid. It would basically remove any semblance of competition the scoreboards provide, and make the game itself so easy a 12 year old could stealth silent death.
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0VERS33R
Sr. Member
Posts: 334
Re: new idea: checkpoints
«
Reply #4 on:
February 10, 2010, 12:42:36 AM »
Also not a fan. It's come to mind a lot of times, even on puzzle characters, but when I think about it, it probably makes more sense to tough it out. This has happened to me on 13 minute songs and, although it's annoying, probably wouldn't make it fair to have these checkpoints.
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Audiosurf is like a mix of tetris, need for speed and pot... Look at all the colours, dude!
blue_h3x
Hero Member
Posts: 2901
Re: new idea: checkpoints
«
Reply #5 on:
February 10, 2010, 02:17:33 AM »
Imagine tetris with check points....
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Switzerland is just like Yorkshire, but they have bigger hills.... oh and jazz cows on them
Hammer
Sr. Member
Posts: 253
Sup?
Re: new idea: checkpoints
«
Reply #6 on:
February 10, 2010, 02:19:09 AM »
I personally like the Escape->Restart Combo.
Just sayin'.
Checkpoints would just dumb down any sort of competition really and would just be silly. All or nothing!
Quote from: blue_h3x on February 10, 2010, 02:17:33 AM
Imagine tetris with check points....
I'm still picturing how this would turn out, lol.
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Melodia
Hero Member
Posts: 735
Re: new idea: checkpoints
«
Reply #7 on:
February 10, 2010, 07:02:03 AM »
It's not a bad idea -- IF it made the score void when using it.
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Mincus
Hero Member
Posts: 1843
Re: new idea: checkpoints
«
Reply #8 on:
February 10, 2010, 07:31:27 AM »
The only place I see this being a good idea is for some sort of practice mode.
But even then, it's not really necessary.
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blue_h3x
Hero Member
Posts: 2901
Re: new idea: checkpoints
«
Reply #9 on:
February 10, 2010, 12:55:43 PM »
Seen as it is IMPOSSIBLE to loose the game without ironmode, just replay the track. Practice makes perfect and all that.
If at first you don't succeed, then maybe winning isn't your thing.
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Switzerland is just like Yorkshire, but they have bigger hills.... oh and jazz cows on them
0VERS33R
Sr. Member
Posts: 334
Re: new idea: checkpoints
«
Reply #10 on:
February 11, 2010, 01:26:13 AM »
Quote from: blue_h3x on February 10, 2010, 12:55:43 PM
If at first you don't succeed, then maybe winning isn't your thing.
Well that's both a sad yet true twist on the original proverb. I like it. But it also refers me to the original proverb. You stuffed up, starting again will get you the practise so it doesn't happen with other songs.
And I played a tetris game with checkpoints once. Although your score restarted from that checkpoint if you stopped and restarted. Maybe we could do that with Audiosurf.
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Audiosurf is like a mix of tetris, need for speed and pot... Look at all the colours, dude!
Razaeria
Sr. Member
Posts: 408
Re: new idea: checkpoints
«
Reply #11 on:
February 11, 2010, 02:05:59 PM »
Nah, let's ditch the checkpoint idea and use savestates instead.
...>_>
Quote from: 0VERS33R on February 11, 2010, 01:26:13 AM
And I played a tetris game with checkpoints once. Although your score restarted from that checkpoint if you stopped and restarted. Maybe we could do that with Audiosurf.
That would defeat the purpose of this game.
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It's all the same -- only the names have changed. Everyday, it's seems we're wasting away.
0VERS33R
Sr. Member
Posts: 334
Re: new idea: checkpoints
«
Reply #12 on:
February 11, 2010, 03:39:44 PM »
Sorta did... but if you played with friends, you could see how many points you could get in the last 30 seconds of the game, when the blocks were falling really fast.
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Audiosurf is like a mix of tetris, need for speed and pot... Look at all the colours, dude!
scalindor
Jr. Member
Posts: 94
Endless
Re: new idea: checkpoints
«
Reply #13 on:
February 14, 2010, 03:03:30 PM »
checkpoints? sorry, but im not agree
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