Author Topic: Some advices  (Read 871 times)

qlf2007

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Some advices
« on: February 10, 2010, 05:14:59 am »
I think there are some points to add the difficulty of the game.
1.Makes the track have some loops(just like the coster)
2.(This is a more exetreme version of the point 1) Makes the track looks like a knot, it makes the track dizzy.
3.Add a big uphill when the music is in high tide and add a gap in the end of the uphill. The plane will jump over the gap by the oblique acceleration.
4.Put the blocks in two levels. To collect the blocks in the secend level, jump.
5.Add a "Color blind mode". This will replace the color blocks with the blocks of pattern.  This is useful when the player is a color blind.(One of my friend is.)
6.Play the part of the music. Select the part of the music you want to play. This will avoid the short but loud cheer.
7.Add some magnets on the side of the track. This will attract the plane and let the player hard to collect the block on the other side. ;D
8.Add some junctions on the road. Some small roads will harder than the main road, others will easier than the main road
9.Let the game display chinese characters correctly.(And all other full-width characters)
10.Add a special block:two color block. This block can either be a block with one of its two colors or a block that connect two blocks with its two colors beside it.
11.Add a special block that you can't see its color before you collect it(Very hard to play with this block)
12.Let the player held some competitions. All people who join the competitions will race in one track(It can have two modes. In mode 1, people are split into groups. People in one group can cooperate. In mode 2, people are all independent.)
14.(13 is jumped by the triskaidekaphobia ;D)(An update for point 12)In mode 1, A man can punish another man in his group.
15.(An update for point 12)The manager of the competition can set whether a man can defect to another group in the game.

final, happy new year to all chinese friend :)

blue_h3x

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Re: Some advices
« Reply #1 on: February 10, 2010, 05:20:40 am »
5 and 9 maybe, but some of the other just seem plain silly and/or been suggested before.
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

qlf2007

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Re: Some advices
« Reply #2 on: February 10, 2010, 06:46:14 am »
Which are already suggested and why the others looks silly?
I want to know it and improve my suggestions.

Sensei Le Roof

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Re: Some advices
« Reply #3 on: February 10, 2010, 09:31:30 am »
I suggested 5 before, 9 is a long-time FREQ here. The rest are just bad.

ViRUS

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Re: Some advices
« Reply #4 on: February 10, 2010, 11:50:51 am »
5.Add a "Color blind mode". This will replace the color blocks with the blocks of pattern.  This is useful when the player is a color blind.(One of my friend is.)

You can edit the colours. Just go to the Options panel, then "Customize colors" and change them according to your needs.


blue_h3x

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Re: Some advices
« Reply #5 on: February 10, 2010, 12:52:27 pm »
why the others looks silly?

Quote
3.Add a big uphill when the music is in high tide and add a gap in the end of the uphill. The plane will jump over the gap by the oblique acceleration.

Audiosurf, a music game, needs a canyon jump style mode to it? There's plenty of flash games of this, none of which are interesting or replayable.

Quote
6.Play the part of the music. Select the part of the music you want to play. This will avoid the short but loud cheer.

So the tracks you listen to are so bad you don't want to hear most of them?

Quote
7.Add some magnets on the side of the track. This will attract the plane and let the player hard to collect the block on the other side. Grin
8.Add some junctions on the road. Some small roads will harder than the main road, others will easier than the main road

Since when did AudioSurf become mario-kart?

Quote
10.Add a special block:two color block. This block can either be a block with one of its two colors or a block that connect two blocks with its two colors beside it.

there's already the wildcard block..... what's wrong with that?

Quote
12.Let the player held some competitions. All people who join the competitions will race in one track

This already happens.... global scoreboards sound familiar?

Quote
14.(13 is jumped by the triskaidekaphobia Grin)(An update for point 12)In mode 1, A man can punish another man in his group.

Why? "hey that guy did well, lets lynch him"... sounds nice and fair...

Quote
15.(An update for point 12)The manager of the competition can set whether a man can defect to another group in the game.

what?


Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

Mincus

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Re: Some advices
« Reply #6 on: February 10, 2010, 01:16:48 pm »
h3x went over these quite well, but I'll add my own thoughts.

1.Makes the track have some loops(just like the coster)
2.(This is a more exetreme version of the point 1) Makes the track looks like a knot, it makes the track dizzy.
3.Add a big uphill when the music is in high tide and add a gap in the end of the uphill. The plane will jump over the gap by the oblique acceleration.
These would all distract from the game too much. There's corkscrews in there atm and they often make it hard to see what's going on, anything more would be unplayable.

4.Put the blocks in two levels. To collect the blocks in the secend level, jump.
I'm not convinced this would add anything to the game.

5.Add a "Color blind mode". This will replace the color blocks with the blocks of pattern.  This is useful when the player is a color blind.(One of my friend is.)
This is at a glance a good idea, but it would only cover a small minority of players, however being able to change the block model dependent on colour would be a nice mod idea (and one that I believe has been mentioned before, although I forget where).

6.Play the part of the music. Select the part of the music you want to play. This will avoid the short but loud cheer.
This would make scoreboards impossible. Maybe as some sort of practice mode, but if you really want to do this, you could split the song up yourself, there's plenty of free applications to do so yourself.

7.Add some magnets on the side of the track. This will attract the plane and let the player hard to collect the block on the other side. ;D
8.Add some junctions on the road. Some small roads will harder than the main road, others will easier than the main road
Again, this wouldn't add to the gameplay and would just confuse matters.

9.Let the game display chinese characters correctly.(And all other full-width characters)
It does. However the font used doesn't have the entire Chinese set. It might be possible to fix this without resorting to pestering Dylan.

10.Add a special block:two color block. This block can either be a block with one of its two colors or a block that connect two blocks with its two colors beside it.
There's already a block for this.

11.Add a special block that you can't see its color before you collect it(Very hard to play with this block)
Most people would just not bother with them. They wouldn't add anything to the game.

12.Let the player held some competitions. All people who join the competitions will race in one track(It can have two modes. In mode 1, people are split into groups. People in one group can cooperate. In mode 2, people are all independent.)
14.(13 is jumped by the triskaidekaphobia ;D)(An update for point 12)In mode 1, A man can punish another man in his group.
15.(An update for point 12)The manager of the competition can set whether a man can defect to another group in the game.
There are competitions run. Putting everyone on the track at once doesn't make any sense and would be very hard from a logistics and technical standpoint. Adding groups/teams to competitions is a possibility, you'd have to talk to Saeda88 who runs the competitions. I don't think defecting in the middle should be allowed though and punishment seems unnecessary.

Melodia

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Re: Some advices
« Reply #7 on: February 10, 2010, 03:04:36 pm »
The game already allows you to modify the colors of the blocks. A colorblind person can easily change the colors to suit their needs (and contrary to popular belief, it doesn't mean they see the word in NO color, usually it's just one of the primary colors that's lacking or mixes in, etc)

Mincus

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Re: Some advices
« Reply #8 on: February 10, 2010, 03:35:50 pm »
The game already allows you to modify the colors of the blocks. A colorblind person can easily change the colors to suit their needs (and contrary to popular belief, it doesn't mean they see the word in NO color, usually it's just one of the primary colors that's lacking or mixes in, etc)

Depends on the type of colour blindness, there is one that involves no colour (monochromacy), but I know most drop you to be dichromatic whereas humans are more standardly trichromatic (with the exception of some women who are tetrachromats). I suspect most people with any form of colour blindness could eventually set Audiosurf up to work for themselves though, at least in Casual with its 3 colours and Mono is always an option.
My point was more that being able to mod the block models would be cool. :D

0VERS33R

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Re: Some advices
« Reply #9 on: February 11, 2010, 01:38:16 am »
Well I like those ideas!!! The boy's trying to give suggestions to the game and you pawn him off! Stop bullying the poor kid!

Oh, but I don't agree with 3.

1 exists... in a sense. Read about tags.

2 and 4 are just silly.

6-8 I don't really like

10 exists, but they're the multi-colour blocks.

and 12-15 don't make much sense.

But I completely agree with you!!!
Audiosurf is like a mix of tetris, need for speed and pot... Look at all the colours, dude!

blue_h3x

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Re: Some advices
« Reply #10 on: February 11, 2010, 02:24:49 am »
Most of these would be more suited to a racing game, not AudioSurf.
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

Mincus

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Re: Some advices
« Reply #11 on: February 11, 2010, 05:29:56 am »
Well I like those ideas!!! The boy's trying to give suggestions to the game and you pawn him off! Stop bullying the poor kid!

We're not, but they're suggestions from someone who clearly has no idea about designing games.
You can't just chuck any idea in and hope it sticks you have to evaluate each idea and see how it will improve a game. It's not an easy process.
As h3x said, most of these ideas are more suited to a different type of game and wouldn't work well with Audiosurf. One of the good additions they suggest has already been done (and only fails because of the font used, not the game itself) and the other is the colour-blind one which is a very small minority who in reality just need to tweak the options a little. The rest need more thought and don't really work well with Audiosurf's style.

0VERS33R

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Re: Some advices
« Reply #12 on: February 11, 2010, 03:47:47 pm »
Yeah, erm, read my whole post. There's supposed to be some Irony in there.
Audiosurf is like a mix of tetris, need for speed and pot... Look at all the colours, dude!

blue_h3x

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Re: Some advices
« Reply #13 on: February 11, 2010, 04:51:23 pm »
Yeah, erm, read my whole post. There's supposed to be some Irony in there.

You forgot to use sarcasm tags :P
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too