Still works for me, in FF and IE, did you disable something?
I don't think so; I do web design for a living so you'd think I'd have everything enabled! But I'll double check. (I'm using FF.)
Edit: Just checked the JavaScript console. It's definitely a JavaScript error. Interestingly, when I do a search for the same song and access it via http://audio-surf.com/song.php?t=popular#703945, it works just fine. I should probably report this.
Hmmm, the Vegas guy kept his longest chain going for nearly 3 minutes. That might have something to do with it. His largest point cluster was over 70k, so I'd surmise he fired a red paint near the end of that long chain. Pusher and Eraser obviously cannot hang on to powerups, and Pointman would be absolutely useless at what I'm guessing is a rather frenetic song.That might actually work, don't think it's been suggested before.
Equalizing the multipliers has been suggested before, though people seemed to mostly want Vegas's multiplier decreased to a max of x4. I think going the other way would avoid the problem of either having to leave behind unbeatable Vegas scores, or having to figure out a way to adjust those old scores, which is a HUGE can of worms. People would have to re-compete for the higher Pro scores now possible with all characters (except poor Mono!), but it would re-invigorate the game.
But I just thought of the chain thing recently. I didn't really appreciate the chain bonus until I started noticing that a lot of my good Vegas scores were less dependent on luck with multipliers and more dependent on painting full fields with red or yellow and doing it after a significant chain had been built up, at 10,000+ a pop. And I realized I was often losing my chain by shuffling, because I would intentionally dodge bricks while holding down the mouse button (or just duck into the shoulder), to avoid running the risk of hitting a brick just as soon as the rearranged bricks resulted in that column being full. It made me think - you know, if you're going to try your luck and rearrange the board, it shouldn't behave as if you still have a chain of consecutive matches going in the first place. (That said, my better Vegas runs tend to be the ones in which I don't have to continuously shuffle anyway.)
My point was, no matter the golf club, hold it up to someone and they'll tell it was a golf club, even the none golfers.
Sure, but the non-golfers aren't gonna realize that the differences between clubs are significant enough to be a hindrance if you use the wrong one at the wrong time. We're talking about golfers who have used the clubs extensively and know that they (presumably) can't force a solid, long, and reasonably precise drive with a putter. Similarly, it doesn't make a difference whether an Audiosurf noob thinks the differences between characters aren't all that significant - I'd sooner trust the opinion of someone who's played with them all a lot. (Which is why, though I might ask annoying questions, I ultimately have to trust your experience with Pusher vs. Eraser.)
I'd say I was a better Pusher player.
How do you gauge this, if not by score? Do you feel that your good Eraser runs (the ones that beat your Pusher runs on the same song) are more prone to luck, or just doing the same thing by rote throughout the song without having to think it through as deeply or react as quickly as you would with Pusher?
Having said all of this, I do think it's fair to expect that since Eraser can recover from mistakes more easily by erasing non-matching blocks, it probably shouldn't get as much of a reward for a clear board.