Author Topic: Slower deceleration option  (Read 1310 times)

mr.48

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Slower deceleration option
« on: January 26, 2010, 01:26:10 pm »
This may have been requested before or maybe there is an add-on, but I haven't been able to find it.

I would like an option that would make the deceleration slower after the intensity of the track drops. As it is, a lot of tracks feel too "jumpy". With a slower deceleration it would truly be "surfing" if you could have a short coasting period at higher (although still decreasing) speeds even after intensity goes down.

Again, sorry if this has already been covered.
« Last Edit: January 26, 2010, 02:04:25 pm by mr.48 »

blue_h3x

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Re: Slower deceleration option
« Reply #1 on: January 26, 2010, 02:01:42 pm »
Nice idea, having some kind of phase lag to the system, though it's not something an add-on can do. It's something that can only be changed in the game by the developer
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Ko-Tao

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Re: Slower deceleration option
« Reply #2 on: January 30, 2010, 06:58:42 pm »
Removing or smoothing harsh speed transitions would wreck the game. A dynamic track is pretty much a fundamental part of any song with sudden tempo changes.

That said... if you find normal songs too jumpy, dont ever use [as-steep].

0VERS33R

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Re: Slower deceleration option
« Reply #3 on: January 30, 2010, 09:24:37 pm »
won't [as-steep] make them less jumpy? I mean, having the slower parts fast and the faster parts fast?
Audiosurf is like a mix of tetris, need for speed and pot... Look at all the colours, dude!

Passerby

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Re: Slower deceleration option
« Reply #4 on: January 31, 2010, 07:13:17 am »
as-steep actually doesn't always speed things up and it foes make it more jumpy i find as steep tends to make the game follow the vocals and higher guitar parts more than it does drums and bass.

so you can imagine that it can get pretty jumping following the vocal line.

i think i should test this out sometime i find that AS with no tags seems to get extrema highs and lows so mostly the sparkle of of symbols and percussion + a bit of bass.

and as-steep seems to get a lot of the more musical mid range areas.

mr.48

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Re: Slower deceleration option
« Reply #5 on: February 07, 2010, 12:21:04 pm »
Removing or smoothing harsh speed transitions would wreck the game. A dynamic track is pretty much a fundamental part of any song with sudden tempo changes.

That said... if you find normal songs too jumpy, dont ever use [as-steep].

Its not that I mind tempo changes, but the declarations are too sudden right now. It just doesnt feel natural. If it was more gentle it would make (at least for me) the game more exciting because you would be maintaining higher speeds for longer, making dodging around grays a lot more exciting.

blue_h3x

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Re: Slower deceleration option
« Reply #6 on: February 07, 2010, 02:42:55 pm »
When a song hits a dramatic silence, the sudden stop is part of it. If the track has less de-acceleration there it wouldn't have the same feeling to it
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

mr.48

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Re: Slower deceleration option
« Reply #7 on: February 08, 2010, 10:49:58 am »
When a song hits a dramatic silence, the sudden stop is part of it. If the track has less de-acceleration there it wouldn't have the same feeling to it

No, it wouldnt be the same, but I think it could be more fun. I'm not asking for a permanent change here, just an option that I can use but you dont have to.

Laserrobotics

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Re: Slower deceleration option
« Reply #8 on: February 08, 2010, 03:00:49 pm »
As to claiming it doesn't feel natural, the only thing that should feel natural when the song comes to a sudden stop is you coming to a sudden stop as well, seeing as you're riding the song and not some random highway that resembles the song but subscribes to the laws of physics for whatever reason.
Note to self:  1/24/12 Awawayabeft

mr.48

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Re: Slower deceleration option
« Reply #9 on: February 08, 2010, 08:40:25 pm »
As to claiming it doesn't feel natural, the only thing that should feel natural when the song comes to a sudden stop is you coming to a sudden stop as well, seeing as you're riding the song and not some random highway that resembles the song but subscribes to the laws of physics for whatever reason.

Well a lack of accelerating force doesn't not imply a decelerative force. Your car doesnt come to a stop when you take your foot off the gas. Also, I think that for myself and for a number of other people, the fun does consist of imagining that you're driving/flying on some sort of highway, where the road is perfectly in tune with your music.

Personally, I know that when I drive on the highway with some good music on I wish that the road would coincide with the music (and on the rare occasion when this sorta happens its pretty awesome). Audiosurf fulfills that fantasy for me to some extent, and more "natural" deceleration would certainly make it more enjoyable for me, and probably others as well.

blue_h3x

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Re: Slower deceleration option
« Reply #10 on: February 09, 2010, 02:06:20 am »
Your car doesnt come to a stop when you take your foot off the gas.

Audiosurf is not 'set' on Earth, so why should it obey the same rules as Earth?

You could also then say the 'car' speeds up too fast when you go down a hill and should instead accelerate up to full speed.

Though this would further dissociate the track from the music, defeating the point of the game imo.
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

Passerby

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Re: Slower deceleration option
« Reply #11 on: February 09, 2010, 04:24:57 am »
this would also cause the track to go out if sync with the music which would ruin much of the feel of the game

mr.48

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Re: Slower deceleration option
« Reply #12 on: February 24, 2010, 10:54:13 pm »
this would also cause the track to go out if sync with the music which would ruin much of the feel of the game

How? A drop in the music intensity still reduces your speed and an increase boosts it.

Laserrobotics

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Re: Slower deceleration option
« Reply #13 on: February 25, 2010, 02:30:07 pm »
this would also cause the track to go out if sync with the music which would ruin much of the feel of the game

How? A drop in the music intensity still reduces your speed and an increase boosts it.
There's a huge difference between the speed of the music and the intensity of the music.  That's how.
Note to self:  1/24/12 Awawayabeft

0VERS33R

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Re: Slower deceleration option
« Reply #14 on: February 25, 2010, 09:49:33 pm »
I love the whole idea of playing a fast song with a slow start and seeing that ridge slowly approaching, the almost instantly slowing down when the intensity stops! I think it adds a fun side to the game. I guess if you don't like it, play a less intense song.
Audiosurf is like a mix of tetris, need for speed and pot... Look at all the colours, dude!