The honest thing about a lot of those match "decisions" is that they weren't decisions; they were accidents : -p (all the way up through the "McDonalds" part was something I've never done before)
Essentially in this song I know where it's possible to make big matches of certain colors, notably reds, and knowing that allows me to decide when to save blocks and when to "clean up" the board in preparation for those matches. Normally it's enough to look just a little ways ahead to see if there are any reds and yellows and decide where they need to go, but in a song with this slow of traffic, you gotta grab a bunch of other junk to make it work too.
A good basic approach to slow pointman playing is to look ahead and decide which 2 or 3 blocks you're going to catch next. Plan to pick up/drop as few other blocks as needed in between to keep the chain going. After a while you get a feel: say a red is about this far ahead, I need to drop one block halfway in between and then pick it up. If it's that far ahead, I should grab those two greens, set one down shortly after that, grab the red, and then drop the other green to get me to that yellow. And then of course, you've got to think about where to set said blocks down after collecting them. Fortunately in slow songs you have a lot of time to decide the optimum spot.
I'll try to do a video that demonstrates this kind of thing more clearly (and with more control than the pile of junk I posted in this thread : -p)