Thanks a lot
Kustin!!!!

Originally i got the model from blue_h3x warp skytexture as a sketch to start and recreate all things you see.
If you take a look at the black skytexture file, youll notice its pretty good if viewed outside the game.
But when in-game, it does a little blur. Most probably that´s the result of a bad interpolation, caused be the quest3d engine (doesnt depend on dylan´s or on my will to fix that, so the best is to adapt the file even more).
Personally I use the grey texture for playing. I like the white too.
For the white, mostly i remembered the skies on starwars x-wing games, so i tried to make it sky and terrain... both with a cloudy feel, intentionally not to fix on your mind the figure of the sky or the ground, but to look like goin up or down the surface.
The pinky thing (as asked by Pyritie) was to set a twisted contrast with the center (presumably a sun obscured by the clouds). Pink contrasts very will with closer colors to yellow (in this case, orange)... remember, not bright yellow cuz the sun is obscured.
Im not so satisfied with the black texture, so ill find some time to re-work and publish here. (right now im finishing 2 of 14 cartoon animations for a website im making)
On the grey i wanted to push something like metallic. And the result was like an accidental surprise for me, i did an overlaying and it worked very well, so I complemented the whole thing with lights (that doesnt exactly look like a sun or a star).
The lines (Pyritie again

) were just to make you feel nowhere. If somehow the lights gave you an idea of a nebula (into space), the lines that cross each other and come from out of nowhere push you back into the nowhere, cuz you cant find them on space.
Well, these might look like very arranged concepts and stuff, like carefully planned since the beginning.
But NOT ! As long as the creation and experiments were going, i was changing and thinking about stuff, so a simple ideia was mixed up with other concepts in the end.
If someday you start to create something, no matter real or abstract, youll get caught by these blends and add some "extras" on your work.