Author Topic: Mono mode, and the game in general  (Read 2351 times)

S.

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Re: Mono mode, and the game in general
« Reply #45 on: July 14, 2010, 02:43:16 pm »
Oh, now I get that post. I thought he meant by "red and yellow" that he meant the red and yellow coloured blocks on mono. I was like: "wut, so you can't pick up coloroued blocks when going uphill (=blue blocks)
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blue_h3x

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Re: Mono mode, and the game in general
« Reply #46 on: July 14, 2010, 02:59:07 pm »
Yep. Seems that each would-be-block is given a number, and then a scale applied to turn it coloured/grey or purple/blue/green/yellow/red.
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murlough23

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Re: Mono mode, and the game in general
« Reply #47 on: July 14, 2010, 04:18:32 pm »
I find that the gameplay is most "attached" to the music when a song has a strong, defined beat. The blocks may not all be blocks that I want to hit, but they'll generally show up in time with the beat, even on songs with rather erratic rhythms. I'm pretty sure it figures this out by analyzing peaks in the waveform. So you might not get results that are as satisfying with slower songs that lack percussion. (Sometimes even faster ones - bluegrass, for example, isn't a genre that plays terribly well in Audiosurf, unless the band has a drummer or they mixed the bass really high or something.)

Maybe it's more noticeable in puzzle mode, since you're hitting a greater percentage of the blocks than you would in Mono, where you're dodging around most of them?

blue_h3x

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Re: Mono mode, and the game in general
« Reply #48 on: July 15, 2010, 04:32:45 am »
Songs which cause a regular undulation in the track have the greatest attachment to the music imo. Also puzzlers do tend to feel more in tune than mono for me as well. Which I'd put down to the same reason as murlough23.
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Wzu

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Re: Mono mode, and the game in general
« Reply #49 on: August 27, 2010, 11:54:41 pm »
I don't really understand this guys logic. From what I understood, he said that when you had to move your ship around, it was never in time to the music because you were dodging the gray blocks ahead of the beat. But if the gray blocks were in random spots, you would be even further out of sync. At least the way they are you can time it closer if you want to and dodge right on the beat, and still miss the block.

S.

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Re: Mono mode, and the game in general
« Reply #50 on: August 28, 2010, 07:38:04 am »
When you pick up every block, the sound will be on beat (though most people seem to turn of these sounds).

That is what is achieved, and what had to be achieved.
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