Author Topic: HowTo: Custom Sky Sphere Textures  (Read 56694 times)

Lu Tze

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Re: HowTo: Custom Sky Sphere Textures
« Reply #15 on: March 20, 2009, 12:27:58 pm »
Omg, this is cool  ;D

I recently made a very small Mod for Oblivion where I simply replaced the standard night sky texture with an edited Hubble Ultra Deep Space photo (the resolution is 6000x6000 btw. !). I wonder what this looks like in Audiosurf, but probably truly awesome. I will try this later at home and post it here if it looks as good as it should...

mountainmage

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Re: HowTo: Custom Sky Sphere Textures
« Reply #16 on: March 20, 2009, 12:43:04 pm »
I tried using the hubble image a previous poster mentioned, and it wound up looking like the attachment.

Here's the 2048X1024 actual image: http://img18.imageshack.us/img18/4035/skyspheregrey.png

How can I fix it?

Lu Tze

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Re: HowTo: Custom Sky Sphere Textures
« Reply #17 on: March 20, 2009, 01:31:27 pm »
Well it seems that in order to get a sharp background texture, it has to have a really high resolution, I guess at least 8192x8192 or something. Dylan, maybe you could modify the game so that there is an option to wrap (or mirror) around the texture more than once?
« Last Edit: March 20, 2009, 01:33:05 pm by Lu Tze »

Mapsking

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Re: HowTo: Custom Sky Sphere Textures
« Reply #18 on: March 20, 2009, 02:52:36 pm »
Thank you very much Dylan for this!!

I love the way it looks, and with my system, playing at 1920x1200 Enhanced, there is no noticeable problem.

Anyways, thanks again, you are incredibly awesome!

Thanks, Mapsking 

p.s. Here are a few screenshots I took of a new background I like in space.

:-)
« Last Edit: March 20, 2009, 03:56:32 pm by mapsking »
Thanks, Mapsking

Xydako

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Re: HowTo: Custom Sky Sphere Textures
« Reply #19 on: March 20, 2009, 08:41:49 pm »
Wow, that planet one is sexy  :o link?

Mapsking

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Re: HowTo: Custom Sky Sphere Textures
« Reply #20 on: March 20, 2009, 08:56:54 pm »
Here are a few more relaxing ones...
http://www.audio-surf.com/forum/index.php/topic,2498.285.html

(Sorry if the post is in the wrong area...)

Thanks, Mapsking


BTW, Xydako, here is the pic for the planet one.
« Last Edit: March 20, 2009, 09:08:21 pm by mapsking »
Thanks, Mapsking

Lu Tze

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Passerby

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Re: HowTo: Custom Sky Sphere Textures
« Reply #22 on: March 21, 2009, 07:39:31 pm »
i havnet tried any of these yet but i think it would give a cool effect if the skydome had a very obvious top and bottom to it that way you would get a better sense of how steep the track is

Gamergull

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Re: HowTo: Custom Sky Sphere Textures
« Reply #23 on: March 21, 2009, 08:21:59 pm »
i havnet tried any of these yet but i think it would give a cool effect if the skydome had a very obvious top and bottom to it that way you would get a better sense of how steep the track is
I don't know why, but your post gave me a very good idea! Try this! Going uphill is purple, and going downhill is red. I made it in 5 minutes and 3 layers, so I'll be off refining it now 8) .

Make sure you backup whatever before using this.

Passerby

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Re: HowTo: Custom Sky Sphere Textures
« Reply #24 on: March 21, 2009, 09:17:14 pm »
ya this is something simlar i made i just applied a gradient to an other image



Crashbanito

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Re: HowTo: Custom Sky Sphere Textures
« Reply #25 on: March 21, 2009, 09:17:33 pm »
That's a real good one Gamergull.  Who thought such a simple concept could come off so well.  It's an amazing job.

I made one that is a bit of a city scape.  It turned out completely different than I had originally planned, but for the better in my eyes.
« Last Edit: March 22, 2009, 09:56:46 am by Crashbanito »

Mincus

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Re: HowTo: Custom Sky Sphere Textures
« Reply #26 on: March 22, 2009, 02:46:58 pm »
Just bashed this up as a quick "test texture" thing.
Just run it, it will ask for the texture, you give it, and it'll simulate an Audiosurf sphere (without track etc, just spins left / right, up/down a bit)
Tested it up to 4096x2048.
Comparing it to Audiosurf, it looks fairly accurate for the range of view you'll get, so hopefully it'll be useful for those testing textures who don't want to run Audiosurf up all the time.

It uses OpenTK (http://www.opentk.com) to render, which in turn uses OpenGL. It's written in C#, if anyone wants the source code, just ask. It's not complicated. :P

Mapsking

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2 nice relaxing videos to show off some backgrounds (in HD)
« Reply #27 on: March 23, 2009, 01:20:43 am »
Hi everyone!

I just wanted to let you know I put up a two-part video on YouTube, showing off some of the backgrounds I used, just to show some of the other people what was new, and what it could do.  Feel free to go check them please, and let me know what you think.  :-)

Part 1 is
http://www.youtube.com/watch?v=Tep_Eq613ss

and part 2 is
http://www.youtube.com/watch?v=G_ZgawRRcPk

Please leave me feedback, I always like it, and <insert shameless self promotion here>, feel free to check out all of my other Audiosurf videos.

Thanks, Mapsking
www.youtube.com/user/mapsking
 8) 8) 8)
Thanks, Mapsking

Swertmastra

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Re: HowTo: Custom Sky Sphere Textures
« Reply #28 on: March 23, 2009, 03:39:49 am »
i havnet tried any of these yet but i think it would give a cool effect if the skydome had a very obvious top and bottom to it that way you would get a better sense of how steep the track is
I don't know why, but your post gave me a very good idea! Try this! Going uphill is purple, and going downhill is red. I made it in 5 minutes and 3 layers, so I'll be off refining it now 8) .

Make sure you backup whatever before using this.
In the spirit of this idea, I decided to make something similar.

I actually had AS and Photoshop open for about 5 hours just making sure this worked properly. Good thing I had nothing to do tomorrow.

Let me know what you guys think. Each one is designed for the sole purpose of the uphill-downhill motion, and is (to the best of my ability, knowledge, and hopefully my half-awake state) accurate on every song you can throw at it. Let me know if it needs fixing.

Mapsking

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Re: HowTo: Custom Sky Sphere Textures
« Reply #29 on: March 23, 2009, 07:03:38 am »

Let me know what you guys think. Each one is designed for the sole purpose of the uphill-downhill motion, and is (to the best of my ability, knowledge, and hopefully my half-awake state) accurate on every song you can throw at it. Let me know if it needs fixing.

This is an interesting idea, but what about the people who have custom track colors?  Like me, for example, the colors are basically reversed.  It would be a cool idea, if someone could make a small program that would apply the colors that are already selected in Audiosurf, and apply them to make the screen shot, that way, it would always be accurate, whether your fast downhill color is red, purple, or anywhere in between!

Looks nice though!

Thanks, Mapsking
Thanks, Mapsking