If you use YAAP (Yet Another Audiosurf Player (search)) you can turn the roads off, which gives the glass road effect.
You'll want to set a transparent PNG file as the road texture. You can do this by replacing the texture manually or using a program such as ASTMan (Audiosurf texture manager)
Quote from: blue_h3x on October 31, 2010, 05:02:49 pmYou'll want to set a transparent PNG file as the road texture. You can do this by replacing the texture manually or using a program such as ASTMan (Audiosurf texture manager)I'd like to replace it manually but which one of the textures is the road you're talking about? Thanks again.
%Steam%\SteamApps\common\audiosurf\engine\textures\ [cliff1-1.png|cliff1-2.png|cliff2-1.png|cliff2-2.png]
Quote from: Vormex on October 31, 2010, 05:14:36 pmQuote from: blue_h3x on October 31, 2010, 05:02:49 pmYou'll want to set a transparent PNG file as the road texture. You can do this by replacing the texture manually or using a program such as ASTMan (Audiosurf texture manager)I'd like to replace it manually but which one of the textures is the road you're talking about? Thanks again.Code: [Select]%Steam%\SteamApps\common\audiosurf\engine\textures\ [cliff1-1.png|cliff1-2.png|cliff2-1.png|cliff2-2.png] The game uses cliff1-1.png/cliff1-2.png for white and cliff2-1.png/cliff2-2.png for black.
Am I doing something wrong?
Quote from: Vormex on October 31, 2010, 06:01:27 pmAm I doing something wrong?In short: yes.The way PS encodes 'transparency' Audiosurf doesn't like. Try Paint.net (this issue has been discusses a few times before, search if you want more info)
Did you edit cliff2-1 and cliff 2-2 as well?