Author Topic: Problem with "Clean Finish"  (Read 5006 times)

Lethargy

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Re: Problem with "Clean Finish"
« Reply #15 on: September 04, 2008, 02:27:44 pm »
Bugs in audiosurf are fairly rare... but usually when I encounter them they tend to be intense. The other day I loaded the game and for every song I played matches would give me 0 points, and storms just did nothing... it was really weird.

Oopla

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Re: Problem with "Clean Finish"
« Reply #16 on: September 05, 2008, 11:01:24 am »
Casual and Elite are very different: in Casual I used to catch every blocks to keep chaining, but in Elite if you do that you're dead ^^. I think Casual helps in learning sorting blocks.
I noticed too that if you have a white falling when song ends you don't have clean finish.
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Lu Tze

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Re: Problem with "Clean Finish"
« Reply #17 on: September 05, 2008, 12:21:34 pm »
Yes. I started Audiosurf by playing Mono Elite (then Eraser, then Pusher and finally Pointman - next may be Dual Vision!), it feels a bit weird to just collect everything in Casual, but that's why its fun, because it is quite different from any of the other modes. But using the pointman casual ability for anything else but delayed drops to keep the chain alive, like rearranging them in useful patterns, is super difficult... at least for me. Also, any Paint or Storm powerups often have to be used instantly, because you can only pick up one block at a time.

I am not really sure how to play Pointman pro, except maybe collect paint reds and multipliers to use them at the same time at the right time... aside from the obvious such as keeping the chain alive and making large matches.

Pusher Pro is fun, its an interesting compromise between Pointman Casual and Pusher Elite, because you have to collect much more than in Pusher Elite, but not everything as in Pointman Casual. Also, like for Pointman Casual, it's very difficult to keep the chain alive. Also, the fact that there is no 100% bonus and that there are paint powerups means that the game is more "action" and less "thinking" or "precision" oriented than the Pusher Elite mode, since collecting a block you don't need doesn't really have much of a consequence. (Missing one is very bad though due to chain loss)

I believe all non-mono pro and casual game types are an important part of the game, all of them are fun in their own way, even though I only rarely play them. What the game lacks are Über-Elite modes with much more emphasis on puzzles: Stuff like 6 colors+gray blocks which are resistent to skills, complex game modes such as selective color-replacing, complex-match shape-bonuses or matches which only occur for different colors in special patterns, instead of matches of identical color.

Btw., if you collect a block during the last 200-250ms of the track (in any mode) which would destroy your Clean Finish, it doesn't, because it has not enough time to even reach the grid. This might also apply to the Stealth bonus.