// ______ _____ _____
// | ____| __ \ / ____|
// | |__ | |__) | (___
// | __| | ___/ \___ \
// | | | | ____) |
// |_| |_| |_____/
//
// _____ _ _ _____ _____ ______ _____ ______ _____ ______ _____
// |_ _| \ | |/ ____| __ \| ____| /\ / ____| ____| / ____| ____/ ____|
// | | | \| | | | |__) | |__ / \ | (___ | |__ | | | |__ | | __
// | | | . ` | | | _ /| __| / /\ \ \___ \| __| | | | __|| | |_ |
// _| |_| |\ | |____| | \ \| |____ / ____ \ ____) | |____ | |____| | | |__| |
// |_____|_| \_|\_____|_| \_\______/_/ \_\_____/|______| \_____|_| \_____|
fps_max 0
mat_picmip 2
mat_clipz 0
mat_filterlightmaps 1
mat_compressedtextures 1
mat_vsync 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_fastnobump 1
mat_fastspecular 1
mat_specular 0
mat_bumpmap 0
mat_colorcorrection 0
mat_forceaniso 0
mat_reducefillrate 1
mat_antialias 0
mat_bloomscale 0
mat_wateroverlaysize 16
mat_showlightmapcomponent 0
mat_parallaxmap 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_monitorgamma 1.8
// other stuff
cl_show_splashes 0
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_min_t 3
cl_min_ct 1
cl_minmodels 1
cl_forcepreload 1
cl_downloadfilter nosounds
cl_c4dynamiclight 0
cl_ejectbrass 0
cl_radaralpha 255
cl_locationalpha 255
cl_radar_locked 0
cl_drawmonitors 1
cl_wpn_sway_interp 0
cl_righthand 1
cl_team default
cl_class default
cl_detail_max_sway 5
cl_detail_avoid_radius 64
cl_detail_avoid_force 0.4
cl_detail_avoid_recover_speed 0.25
cl_observercrosshair 1
cl_autowepswitch 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_smooth 0
rope_wind_dist 0
rope_subdiv 0
rope_shake 0
rope_averagelight 0
rope_smooth 0
rope_collide 0
// r_ stuff
r_WaterDrawReflection 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_ForceWaterLeaf 0
r_worldlights 2
r_renderoverlayfragment 0
r_occlusion 0
r_decals 2048
r_decal_cullsize 5
r_drawflecks 0
r_avglight -1
r_lightaverage 0
r_dynamic 0
r_worldlightmin 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_dopixelvisibility 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawbatchdecals 0
r_modellodscale 1
r_maxmodeldecal 25
r_rootlod 2
r_lod -1
r_flex 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 1
r_3dsky 0
r_teeth 0
r_eyes 0
r_eyesize 0
r_eyeshift_z 0
r_eyeshift_y 0
r_eyeshift_x 0
r_eyemove 0
r_eyegloss 0
r_eyeglintlodpixels 0
r_ambientfactor 5
r_ambientfraction 0.1
r_ambientmin 0.3
r_ambientboost 1
// blood details
violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1
// shadow stuff
r_shadows 0
r_shadowrendertotexture 0
r_shadowmaxrendered 100
// texture_budget stuff
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fraction .25
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_y 450
texture_budget_panel_x 0
budget_panel_height 384
budget_panel_width 512
budget_panel_y 50
budget_panel_x 0
budget_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_panel_bottom_of_history_fraction .25
budget_history_range_ms 66.666666667
budget_history_numsamplesvisible 100
budget_show_history 0
budget_show_averages 0
budget_show_peaks 1
budget_averages_window 30
budget_peaks_window 30
budget_bargraph_background_alpha 128
// vprof stuff
vprof_graph 0
vprof 0
vprof_cachemiss 0
vprof_cachemiss_on 0
vprof_verbose 1
vprof_warningmsec 10
vprof_unaccounted_limit 0.3
vprof_verbose 0
vprof_graphheight 256
vprof_graphwidth 512
// sound stuff
volume 0.75
room_type 0
snd_mixahead 0.1
snd_musicvolume 0.0
snd_musicvolume 0.0
snd_digital_surround 0
snd_surround_speakers 2
snd_pitchquality 1
snd_digital_surround 0
dsp_water 14
dsp_slow_cpu 0
dsp_enhance_stereo 1
dsp_mix_max 0.9
dsp_mix_max 0.9
dsp_volume 1
dsp_room 0
snd_duckerthreshold 0.15
snd_duckerreleasetime 2.5
snd_duckerattacktime 0.5
snd_ducktovolume 0.55
voice_forcemicrecord 1
voice_enable 1
voice_scale 0.730000
// overview stuff
overview_health 1
overview_names 1
overview_tracks 1
overview_locked 1
overview_alpha 1.0
overview_preferred_mode 1
overview_preferred_view_size 600
scene_showlook 0
scene_showmoveto 0
scene_showfaceto 0
spec_scoreboard 0
cl_spec_mode 3
// closecaption stuff
closecaption 0
cc_linger_time 1.0
cc_predisplay_time 0.25
cc_subtitles 0
cc_lang ""
c_maxpitch 90
c_minpitch 0
c_maxyaw 135
c_minyaw -135
c_maxdistance 200
c_mindistance 30
c_orthowidth 100
c_orthoheight 100
commentary 0
commentary_firstrun 0
// cam stuff
cam_snapto 0
cam_idealyaw 0
cam_idealpitch 0
cam_idealdist 64
// Louis EX's Config v2 (CAL compliant)
//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "0"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "0"
cl_updaterate "101"
cl_smooth "1"
rate "25000"
//_Set Client vars_
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
echo Louis EX's Config v2 loaded
// PLACE FOR YOUR ALIASES, WAITS, SCRIPTS AND MORE...
//exec userconfig
alias hlss-START "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias ToggleWAV hlss-STOP"
alias hlss-STOP "voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias ToggleWAV hlss-START"
alias ToggleWAV "hlss-START"
voice_fadeouttime 0
bind ins "ToggleWav"
I may have some illegal commands there but meh.