Author Topic: Press Ctrl + V here.  (Read 3802 times)

Baby Eater

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Re: Press Ctrl + V here.
« Reply #15 on: May 24, 2008, 08:54:41 pm »
Lol.
If you'll look to your left, you'll see two naked men fighting over a can of paint.

darchinst

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Re: Press Ctrl + V here.
« Reply #16 on: May 25, 2008, 12:42:30 pm »
http://img.4chan.org/b/src/1211744370388.jpg

sorry, but its true, was sending to a friend to mess with him when i read this....

iTry

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Re: Press Ctrl + V here.
« Reply #17 on: May 26, 2008, 02:21:00 am »
Quote
rate 25000
cl_smooth 0
cl_cmdbackup 2
cl_lagcompensation 1
cl_crosshairscale 3000
cl_updaterate 101
cl_cmdrate 101
bind "l" "incrementvar cl_crosshaircolor 0 4 1"
bind "t" "say_team  .:THE BOMB IS HERE:."
bind "j" "say_team hideexec"
bind "mouse3" "+voicerecord"
bind "]" "say_team .:Bombs @ bombsite A!:."
bind "[" "say_team .:Bombs @ bombsite B!:."
bind "p" "say_team .:Which bombsite?!?:."
bind "'" "say_team .:Storm A!:."
bind ";" "say_team .:Storm B!:."
jpeg_quality "100"

My CSS autoexec.cfg - sending to a noob who's rates were too low to join the server :D.

Saint Louis EX

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Re: Press Ctrl + V here.
« Reply #18 on: May 26, 2008, 02:23:36 am »
Quote
rate 25000
cl_smooth 0
cl_cmdbackup 2
cl_lagcompensation 1
cl_crosshairscale 3000
cl_updaterate 101
cl_cmdrate 101
bind "l" "incrementvar cl_crosshaircolor 0 4 1"
bind "t" "say_team  .:THE BOMB IS HERE:."
bind "j" "say_team hideexec"
bind "mouse3" "+voicerecord"
bind "]" "say_team .:Bombs @ bombsite A!:."
bind "[" "say_team .:Bombs @ bombsite B!:."
bind "p" "say_team .:Which bombsite?!?:."
bind "'" "say_team .:Storm A!:."
bind ";" "say_team .:Storm B!:."
jpeg_quality "100"

My CSS autoexec.cfg - sending to a noob who's rates were too low to join the server :D.
my config > yours

iTry

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Re: Press Ctrl + V here.
« Reply #19 on: May 26, 2008, 04:19:35 am »
:P care to post it?

Saint Louis EX

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Re: Press Ctrl + V here.
« Reply #20 on: May 26, 2008, 04:22:21 am »
No way, you will laugh at mah extremely low-gfx settings.

iTry

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Re: Press Ctrl + V here.
« Reply #21 on: May 26, 2008, 04:32:39 am »
:P Can I add you on steam?

Saint Louis EX

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Re: Press Ctrl + V here.
« Reply #22 on: May 26, 2008, 04:45:55 am »
Give me your steamID..

Lavos^

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Re: Press Ctrl + V here.
« Reply #23 on: May 26, 2008, 08:38:34 am »
You SHOULD have low settings. More FPS = better playability. No pro player plays over 800 x 600 resolution, there's just no point, it only detracts from how well you can play.

Here's mine:

Quote
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 1 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mat_monitorgamma "1.6"
mp_decals 300 // _how many bullets etc will be shown_
muzzleflash_light 1 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 1 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 1 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set processing settings_
// _transfers load from GPU to CPU to boost performance_
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"

// _Set audio settings_
// _corrects audio synchronization_
snd_mixahead // _adjust in intervals of .1 to reduce stuttering_

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
cl_crosshairscale 1800
cl_downloadfilter "nosounds"
net_graph "0"
jpeg_quality 100
sv_forcepreload 1

clear
echo "Config loaded."

LennardF1989

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Re: Press Ctrl + V here.
« Reply #24 on: May 26, 2008, 09:57:04 am »
25 00 47 00 41 00 4D 00 45 00 25

I was actually trying to hack UT3.exe in letting it think it should load an other directory... As a more cleaner way for loading TC's.



Lavos^

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Re: Press Ctrl + V here.
« Reply #25 on: May 26, 2008, 10:03:46 am »
TC's?

LennardF1989

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Re: Press Ctrl + V here.
« Reply #26 on: May 26, 2008, 11:24:58 am »
Total Conversion.



Baby Eater

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Re: Press Ctrl + V here.
« Reply #27 on: May 26, 2008, 04:33:48 pm »
Okay; here's mine.

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 1 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mat_monitorgamma "1.6"
mp_decals 300 // _how many bullets etc will be shown_
muzzleflash_light 1 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 1 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 1 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set processing settings_
// _transfers load from GPU to CPU to boost performance_
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"

// _Set audio settings_
// _corrects audio synchronization_
snd_mixahead // _adjust in intervals of .1 to reduce stuttering_

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
cl_crosshairscale 1800
cl_downloadfilter "nosounds"
net_graph "0"
jpeg_quality 100
sv_forcepreload 1

clear
echo "Config loaded."
If you'll look to your left, you'll see two naked men fighting over a can of paint.

Saint Louis EX

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Re: Press Ctrl + V here.
« Reply #28 on: May 26, 2008, 04:43:12 pm »
Code: [Select]
//  ______ _____   _____
// |  ____|  __ \ / ____|
// | |__  | |__) | (___ 
// |  __| |  ___/ \___ \
// | |    | |     ____) |
// |_|    |_|    |_____/
//                                           
//  _____ _   _  _____ _____  ______           _____ ______    _____ ______ _____
// |_   _| \ | |/ ____|  __ \|  ____|   /\    / ____|  ____|  / ____|  ____/ ____|
//   | | |  \| | |    | |__) | |__     /  \  | (___ | |__    | |    | |__ | |  __
//   | | | . ` | |    |  _  /|  __|   / /\ \  \___ \|  __|   | |    |  __|| | |_ |
//  _| |_| |\  | |____| | \ \| |____ / ____ \ ____) | |____  | |____| |   | |__| |
// |_____|_| \_|\_____|_|  \_\______/_/    \_\_____/|______|  \_____|_|    \_____|

fps_max 0
mat_picmip 2
mat_clipz 0
mat_filterlightmaps 1
mat_compressedtextures 1
mat_vsync 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_fastnobump 1
mat_fastspecular 1
mat_specular 0
mat_bumpmap 0
mat_colorcorrection 0
mat_forceaniso 0
mat_reducefillrate 1
mat_antialias 0
mat_bloomscale 0
mat_wateroverlaysize 16
mat_showlightmapcomponent 0
mat_parallaxmap 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_monitorgamma 1.8


// other stuff
cl_show_splashes 0 
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_min_t 3
cl_min_ct 1
cl_minmodels 1
cl_forcepreload 1
cl_downloadfilter nosounds
cl_c4dynamiclight 0
cl_ejectbrass 0
cl_radaralpha 255
cl_locationalpha 255
cl_radar_locked 0
cl_drawmonitors 1
cl_wpn_sway_interp 0
cl_righthand 1
cl_team default
cl_class default
cl_detail_max_sway 5
cl_detail_avoid_radius 64
cl_detail_avoid_force 0.4
cl_detail_avoid_recover_speed 0.25
cl_observercrosshair 1
cl_autowepswitch 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_smooth 0
rope_wind_dist 0
rope_subdiv 0
rope_shake 0
rope_averagelight 0
rope_smooth 0
rope_collide 0

// r_ stuff
r_WaterDrawReflection 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_ForceWaterLeaf 0
r_worldlights 2
r_renderoverlayfragment 0
r_occlusion 0
r_decals 2048
r_decal_cullsize 5
r_drawflecks 0
r_avglight -1
r_lightaverage 0
r_dynamic 0
r_worldlightmin 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_dopixelvisibility 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawbatchdecals 0
r_modellodscale 1
r_maxmodeldecal 25
r_rootlod 2
r_lod -1
r_flex 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 1
r_3dsky 0
r_teeth 0
r_eyes 0
r_eyesize 0
r_eyeshift_z 0
r_eyeshift_y 0
r_eyeshift_x 0
r_eyemove 0
r_eyegloss 0
r_eyeglintlodpixels 0
r_ambientfactor 5
r_ambientfraction 0.1
r_ambientmin 0.3
r_ambientboost 1

// blood details
violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1

// shadow stuff
r_shadows 0
r_shadowrendertotexture 0
r_shadowmaxrendered 100

// texture_budget stuff
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fraction .25
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_y 450
texture_budget_panel_x 0
budget_panel_height 384
budget_panel_width 512
budget_panel_y 50
budget_panel_x 0
budget_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_panel_bottom_of_history_fraction .25
budget_history_range_ms 66.666666667
budget_history_numsamplesvisible 100
budget_show_history 0
budget_show_averages 0
budget_show_peaks 1
budget_averages_window 30
budget_peaks_window 30
budget_bargraph_background_alpha 128

// vprof stuff
vprof_graph 0
vprof 0
vprof_cachemiss 0
vprof_cachemiss_on 0
vprof_verbose 1
vprof_warningmsec 10
vprof_unaccounted_limit 0.3
vprof_verbose 0
vprof_graphheight 256
vprof_graphwidth 512

// sound stuff
volume 0.75
room_type 0
snd_mixahead 0.1
snd_musicvolume 0.0
snd_musicvolume 0.0
snd_digital_surround 0
snd_surround_speakers 2
snd_pitchquality 1
snd_digital_surround 0
dsp_water 14
dsp_slow_cpu 0
dsp_enhance_stereo 1   
dsp_mix_max 0.9
dsp_mix_max 0.9
dsp_volume 1
dsp_room 0
snd_duckerthreshold 0.15
snd_duckerreleasetime 2.5
snd_duckerattacktime 0.5
snd_ducktovolume 0.55
voice_forcemicrecord 1
voice_enable 1
voice_scale 0.730000

// overview stuff
overview_health 1
overview_names 1
overview_tracks 1
overview_locked 1
overview_alpha 1.0
overview_preferred_mode 1
overview_preferred_view_size 600
scene_showlook 0
scene_showmoveto 0
scene_showfaceto 0
spec_scoreboard 0
cl_spec_mode 3

// closecaption stuff
closecaption 0
cc_linger_time 1.0
cc_predisplay_time 0.25
cc_subtitles 0
cc_lang ""
c_maxpitch 90
c_minpitch 0
c_maxyaw 135
c_minyaw -135
c_maxdistance 200
c_mindistance 30
c_orthowidth 100
c_orthoheight 100
commentary 0
commentary_firstrun 0

// cam stuff
cam_snapto 0
cam_idealyaw 0
cam_idealpitch 0
cam_idealdist 64

// Louis EX's Config v2 (CAL compliant)

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "0"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "0"
cl_updaterate "101"
cl_smooth "1"
rate "25000"

//_Set Client vars_
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins

echo Louis EX's Config v2 loaded

// PLACE FOR YOUR ALIASES, WAITS, SCRIPTS AND MORE...
//exec userconfig
alias hlss-START "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias ToggleWAV hlss-STOP"
alias hlss-STOP "voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias ToggleWAV hlss-START"
alias ToggleWAV "hlss-START"
voice_fadeouttime 0

bind ins "ToggleWav"
I may have some illegal commands there but meh.

Lavos^

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Re: Press Ctrl + V here.
« Reply #29 on: May 26, 2008, 04:46:40 pm »
Budget commands, I lol'd.