Author Topic: Pokemon RBY music  (Read 2713 times)

Riffraff

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Pokemon RBY music
« on: May 13, 2008, 05:25:30 pm »
http://www.megaupload.com/?d=VYMS1NI6

I was bored, so I decided to rip some music out of my Pokemon Blue cartridge. Ripped by hand, and edited for decent length (some of the loops are as short as ~22 seconds, which is too short to get going) If there's demand, I might rip some more. For now, 5 of the most recognizable songs are included, as well as tagged for enjoyment via leaderboards. Even if you never played it, I recommend downloading it to hear what can be done with a 4-bit sound chip powered by 2 AA batteries that are shared with a graphics chip, a speaker, and a screen, not to mention a Z80 processor.

In Download:

Route Music

Intro Music, with Power-on

Misty battle theme, with intro

Gym Theme

Cerulean City theme
« Last Edit: May 13, 2008, 05:43:54 pm by Riffraff »

Lavos^

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Re: Pokemon RBY music
« Reply #1 on: May 14, 2008, 07:23:42 am »
Awesome, Pokemanz music. Thanks!

VDZ

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Riffraff

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Re: Pokemon RBY music
« Reply #3 on: May 15, 2008, 03:26:12 pm »

Laserrobotics

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Re: Pokemon RBY music
« Reply #4 on: May 15, 2008, 03:27:34 pm »
Complete Pokemon Blue soundtrack in GBS format (47.76kb)
WinAmp plugin for GBS format support
Awesome, although it's not tagged/in a format Audiosurf can play
although you can get any number of free programs to convert these
Note to self:  1/24/12 Awawayabeft

Riffraff

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Re: Pokemon RBY music
« Reply #5 on: May 15, 2008, 03:41:49 pm »
Complete Pokemon Blue soundtrack in GBS format (47.76kb)
WinAmp plugin for GBS format support
Awesome, although it's not tagged/in a format Audiosurf can play
although you can get any number of free programs to convert these
Well, duh, but unless you organize to tag them the same as everyone else, you  probably won't get any competition.

In other words, the GBS is superior for those who just want to race the music.

Laserrobotics

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Re: Pokemon RBY music
« Reply #6 on: May 15, 2008, 03:59:23 pm »
i thought you said it was incompatible with audiosurf.
and converting to a different file type does nothing to any of the tags.
Note to self:  1/24/12 Awawayabeft

DarkSunDS

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Re: Pokemon RBY music
« Reply #7 on: May 15, 2008, 04:06:00 pm »
i thought you said it was incompatible with audiosurf.
and converting to a different file type does nothing to any of the tags.
Yes, and you can simply change the tags, don't be lazy, I did that to all of my songs, and I have a few rare J-Rock ones that are almost impossible to get any info for. I had to go on Japanese Wikipedia articles and attempt to find the track list for an album. :P

Laserrobotics

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Re: Pokemon RBY music
« Reply #8 on: May 15, 2008, 04:10:07 pm »
well i didn't download them because i don't really want them.
are you saying that the names are all in japanese too?
Note to self:  1/24/12 Awawayabeft

Riffraff

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Re: Pokemon RBY music
« Reply #9 on: May 15, 2008, 05:52:02 pm »
well i didn't download them because i don't really want them.
are you saying that the names are all in japanese too?
No, I just named the songs descriptively, and added the romanized name of the composer.

Laserrobotics

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Re: Pokemon RBY music
« Reply #10 on: May 15, 2008, 06:50:12 pm »
well then what's wrong with the tags
Note to self:  1/24/12 Awawayabeft

Riffraff

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Re: Pokemon RBY music
« Reply #11 on: May 15, 2008, 07:32:06 pm »
well then what's wrong with the tags
Is the .GBS music IDv3/IDv2 tagged?

Or tagged in a way that can be easily converted to ID2/ID3

VDZ

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Re: Pokemon RBY music
« Reply #12 on: May 15, 2008, 10:14:44 pm »
Hm, GBS isn't like you people think.
MP3, for example, has like, details of every short part in the file - everything about the music is in the file.
However, for GBS (and VGM, NSF, SPC, GYM, and other game audio files), the file contains, like, notes that WinAmp can play. This is the way they were in the original game, and is the reason why the filesize is so extremely small (48kb for an entire soundtrack).

However, this also means that you can't just 'convert' the songs (although you can easily record them and save as MP3). Also, the songs don't have an ID3 tag or whatever - in fact, all songs are in one file, and you can only identify them by their number.
It is also highly likely that the songs just loop indefinitely, so you'll have to cut and fade out at some point if you want to make an MP3 out of it.

Riffraff

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Re: Pokemon RBY music
« Reply #13 on: May 16, 2008, 12:08:34 am »
Hm, GBS isn't like you people think.
MP3, for example, has like, details of every short part in the file - everything about the music is in the file.
However, for GBS (and VGM, NSF, SPC, GYM, and other game audio files), the file contains, like, notes that WinAmp can play. This is the way they were in the original game, and is the reason why the filesize is so extremely small (48kb for an entire soundtrack).

However, this also means that you can't just 'convert' the songs (although you can easily record them and save as MP3). Also, the songs don't have an ID3 tag or whatever - in fact, all songs are in one file, and you can only identify them by their number.
It is also highly likely that the songs just loop indefinitely, so you'll have to cut and fade out at some point if you want to make an MP3 out of it.
That's what I was implying. I was, in part, trying to cut out the middleman, and also to provide some of it that wasn't rendered by an emulator. GBS is effectively midi.

Melodia

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Re: Pokemon RBY music
« Reply #14 on: May 16, 2008, 04:38:29 am »
However, this also means that you can't just 'convert' the songs (although you can easily record them and save as MP3).

Well it's not exactly hard. Just use the Winamp filewriter plugin and poof, you got a .wav

It is also highly likely that the songs just loop indefinitely, so you'll have to cut and fade out at some point if you want to make an MP3 out of it.

I dunno how GBS works, but with SPCs, you have seperate files, and you are able to set a fade out and/or ending point if you choose.

-Lala-