Author Topic: Audiosurf and Crossover  (Read 7245 times)

Dylan

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Audiosurf and Crossover
« on: April 23, 2008, 10:09:29 am »
How well does Audiosurf work with Crossover on a Mac?

Mikke

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Re: Audiosurf and Crossover
« Reply #1 on: April 23, 2008, 11:30:28 am »
Hi,
I'm using Crossover Games (7.0) on Mac OS X Leopard on my Aluminium iMac (2,4 GHz, 256MB graphics, 1GB memory).

Installing

Installing and starting through Steam works perfectly


Starting

The window looks strange, but once you go to fullscreen mode, everything is fine.




Selecting a song

The songbrowser doesn't work correctly on Crossover, it displays everything in the first line and leaves the other ones empty.
'Popup File Browser' works.


Gameplay

The actual gameplay works just as good as it does on a Windows computer. I tried the different settings:

   Normal - Perfect
   Enhanced - Still playable, the mouse is slow
   Premium - Too slow to be playable


Overall, Audiosurf works well enough to be playable with Crossover, the only thing that keeps me from rating it 'Gold' on Codeweavers.com is the songbrowser. Thanks for this great game :)

Cody900

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Re: Audiosurf and Crossover
« Reply #2 on: April 23, 2008, 11:52:57 am »
That's exactly how it looks on Linux too. The song selector, have to use popup, it's screwy in windowed mode but fine on fullscreen. Normal works good, but then going over that and it's too hard for Wine to convert to OpenGL and it gets laggy.

Mikke: Can you login and post scores on Mac? 'Cause I can't on Linux.
« Last Edit: April 23, 2008, 11:58:29 am by Cody900 »

Mikke

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Re: Audiosurf and Crossover
« Reply #3 on: April 23, 2008, 12:03:45 pm »
Cody900: Well, yes, I can login. I'm not sure if my scores are submitted, though (See the "NO scoreboards" Thread).

Cody900

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Re: Audiosurf and Crossover
« Reply #4 on: April 23, 2008, 12:07:54 pm »
Cody900: Well, yes, I can login. I'm not sure if my scores are submitted, though (See the "NO scoreboards" Thread).

Oh, yeah, lol. Well then it is basically identical to how it is on Linux, scoreboards are just completely blank there too.

Mikke

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Re: Audiosurf and Crossover
« Reply #5 on: April 23, 2008, 12:19:13 pm »
Oh, yeah, lol. Well then it is basically identical to how it is on Linux, scoreboards are just completely blank there too.
With Wine or Crossover?
With Crossover it's kind of strange, because sometimes the scoreboard works... But if it's the same on Linux, it could be a problem with wine/Crossover...

Cody900

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Re: Audiosurf and Crossover
« Reply #6 on: April 23, 2008, 12:46:57 pm »
Oh, yeah, lol. Well then it is basically identical to how it is on Linux, scoreboards are just completely blank there too.
With Wine or Crossover?
With Crossover it's kind of strange, because sometimes the scoreboard works... But if it's the same on Linux, it could be a problem with wine/Crossover...

Wine, haven't used Crossover. But seeing as it gives the exact same results as you've got, I figured I'd put it in here.

nadagamer

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Re: Audiosurf and Crossover
« Reply #7 on: September 13, 2008, 12:13:47 pm »
Hi Dylan,

My experience running Audio-Surf via Crossover on the Mac has not been as good as the previous posters. I'm not sure whether it makes a difference, but the flavor of CrossOver that I tried was CrossOver Games 7.1.1 (rather than CrossOver for Mac).

I can launch Audio-Surf using Steam, but the game does not respond to mouse clicks. I can get past the first two welcome/warning screens by hitting keyboard keys (rather than clicking the "OK" button), but the opening splash screen can't be navigated.

Lots of people seem to have this problem. For example:
http://www.audio-surf.com/forum/index.php/topic,3862.0.html
http://www.audio-surf.com/forum/index.php/topic,3403.0.html
http://www.audio-surf.com/forum/index.php/topic,2232.0.html

I appreciate your interest in moving Audio-Surf to the Mac platform, and I hope you get something out for it before somebody scoops you. I'm sure you're tired of hearing about it, but Mac users really love Audio-Surf. I think this is because Audio-Surf shares many features that draw people to the Mac platform (and even more so to the iPhone), i.e. splashy graphics, music, and a simple interface that belies a rich user experience. Now that Apple is specifically pushing 3D games on the iPhone, it's only a matter of time before somebody puts out a racing/music game that combines the iPhone's built-in accelerometer with its built-in music collection. I really really hope that somebody is you.

Dylan

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Re: Audiosurf and Crossover
« Reply #8 on: September 15, 2008, 02:34:40 pm »
As a Mac gamer, where do you buy games?

nadagamer

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Re: Audiosurf and Crossover
« Reply #9 on: September 21, 2008, 05:42:33 pm »
Hi Dylan,

I rarely play games on my Mac (hence the "nadagamer" moniker), so let me reinterpret your question as "Where do you buy software?" Nowadays almost all of my software is purchased online directly from the publisher and downloaded. That's true for all of my work applications (high-dollar math and optical design software), my personal productivity software (project management, finance), and my creative software (graphic design and word processing).

As you did specifically ask about games, I think the last Mac Game I tried out was Uru Live through GameTap. It ran fine, but I'd prefer Audio-Surf not to be tethered to an Internet game server if possible, just because I'd love to be able to easily play it on the road when I don't have an Internet connection. You can take that suggestion with a grain or two of salt, though, since Audio-Surf seems to be doing quite well on Steam, so my opinion is probably in the minority.

Thanks!

Laserrobotics

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Re: Audiosurf and Crossover
« Reply #10 on: September 21, 2008, 06:13:04 pm »
You can play Audiosurf with steam in offline mode, your scores just can't be added to the online boards
Note to self:  1/24/12 Awawayabeft

nhex

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Re: Audiosurf and Crossover
« Reply #11 on: March 05, 2009, 10:23:47 am »
I haven't tried to use it in a few months with Crossover, but it was working relatively okay (though the annoying windowed-mode, mouse leaving the window still made it a bit of a pain to play). Now I can't get it to go past the seizure warning page at all. Anyone else have similar problems?

Mincus

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Re: Audiosurf and Crossover
« Reply #12 on: March 05, 2009, 11:19:08 am »
I'm not sure how similar crossover is to wine, I know it's based on it though and Audiosurf can be persuaded to run under wine.
Try following the instructions linked to in this post: http://www.audio-surf.com/forum/index.php/topic,4587.msg47027.html
Specifically the usp10.dll

This fixed it for me and there's been a bug report lodged with wine about it (http://bugs.winehq.org/show_bug.cgi?id=16590) which has allegedly been fixed in the latest version (although I doubt crossover will be using the bleeding edge version of wine).
So, for now: try the usp10.dll fix, in the future this should just work without.
Oh, final warning, you can only legally use usp10.dll if you have a legal copy of Windows. ;)

ViRUS

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Re: Audiosurf and Crossover
« Reply #13 on: March 05, 2009, 11:46:25 am »
Hey, the problem caused by usp10.dll seems to be fixed now, at least yesterday I gave Ubuntu 8.10 a go and it worked flawlessly under Wine 1.1.16.


Mincus

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Re: Audiosurf and Crossover
« Reply #14 on: March 05, 2009, 12:03:10 pm »
Hey, the problem caused by usp10.dll seems to be fixed now, at least yesterday I gave Ubuntu 8.10 a go and it worked flawlessly under Wine 1.1.16.

Ah, they're using that already. Yes, it will be fixed under Ubuntu then (if you follow the link to the bug report you'll note near the bottome it gives 1.1.16 as the version with the fix in).