Author Topic: Pusher/Pointman Tutorial  (Read 46582 times)

kEn_sct

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Re: Pusher/Pointman Tutorial
« Reply #75 on: October 07, 2008, 08:48:58 am »
It depends. If you're playing on a song that starts out fast with many greens/yellows/reds, it's generally better to get those blocks in before you start building your chain. However, when you see the opportunity to build up that chain (slow parts or parts with mainly blues/purples), by all means do so. Once you have your chain built up, you can start making those big matches.

Hope that helps. :)

no its always better to build chain to at least 6 first no matter the block layout.  (unless its really strange like all red blocks for the first 20 blocks) have had one song like this.

Also building chain at the start boosts you score 20-80% depending on song  but most about 30% (provinding you keep chain trough the whole song

scalindor

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Re: Pusher/Pointman Tutorial
« Reply #76 on: December 22, 2008, 09:11:29 pm »
Very good tutorial, i want to play many song with pusher, good bye MONO!!!  :P

Thanks a lot!!!
bye

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dschallert

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Re: Pusher/Pointman Tutorial
« Reply #77 on: January 28, 2009, 01:14:25 pm »
...Also if pusher lost its bonus it would become pointless as pointman would be better on all songs

lol pointless
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dschallert

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Re: Pusher/Pointman Tutorial
« Reply #78 on: January 28, 2009, 01:43:13 pm »
Also the max chain bonus really is 300%. I played a 50 minute radio talk show and by the end of it 3 greens went for 432, 4x the normal value. Successive matches never got any higher than 4x base value.
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kEn_sct

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Re: Pusher/Pointman Tutorial
« Reply #79 on: January 28, 2009, 03:27:25 pm »
Also the max chain bonus really is 300%. I played a 50 minute radio talk show and by the end of it 3 greens went for 432, 4x the normal value. Successive matches never got any higher than 4x base value.

doesnt 4x = 400%?!

Devil_Spawn

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Re: Pusher/Pointman Tutorial
« Reply #80 on: January 28, 2009, 03:28:52 pm »
100%+300% bonus = 400%


Xmeagol

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Re: Pusher/Pointman Tutorial
« Reply #81 on: February 18, 2009, 02:40:59 pm »
what about erasor, it's pretty awesome on crazy fast songs.

kEn_sct

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Re: Pusher/Pointman Tutorial
« Reply #82 on: March 03, 2009, 03:17:37 am »
what about erasor, it's pretty awesome on crazy fast songs.

i still drought u can get half the score of a good pusher player on a fast song. try MIDI Anarchism

nhex

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Re: Pusher/Pointman Tutorial
« Reply #83 on: March 03, 2009, 04:15:11 am »
no you miss understand.  You can clear and keep chain, as long as you pick up a block (any block within 1 second of the match and keep picking up blocks until you have another flashing match).  (you dont need a match to keep chain as long as your picking up blocks.)  But rember its more important to keep chain than to get the clear bonus.  But to get a really high score you need to be clearing nearly every match and keeping chain.
Old message, but huge, huge pro-tips here. Even though I'd been chaining on many songs for a long time, the fact that you can keep the chain going for about a half-second to a second AFTER the match clears just by hitting/dropping another block is really frankly unintuitive, and important.

I wish I'd read this earlier - it was a revelation to me realizing recently that you can hit the Pusher 100% clear bonus while keeping the chain going! The timing seems harder than usual since you have less time to pick up a new block, waiting after the match clears, though tell me if I'm missing something.

In general I think chaining (at least in Elite modes) should be more obvious to the player, but I get how adding more things on-screen to the GUI and such (think of a combo/chain meter, EBA/Guitar Hero-style with numbers and notifications vs. the current chain bar) might add more distraction visually and take away from the sleek look of the game, but the depth of these modes is not at all clear and barely hinted at in the game itself.

charlieh

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Re: Pusher/Pointman Tutorial
« Reply #84 on: March 03, 2009, 02:54:07 pm »
In general I think chaining (at least in Elite modes) should be more obvious to the player, but I get how adding more things on-screen to the GUI and such (think of a combo/chain meter, EBA/Guitar Hero-style with numbers and notifications vs. the current chain bar) might add more distraction visually and take away from the sleek look of the game, but the depth of these modes is not at all clear and barely hinted at in the game itself.

Yeah, I agree. There could always be a tutorial about it, a la the character tutorials. The game never really tells you about it though, which is kind of strange because it's the most important thing in the whole game when it comes to scoring points.

Passerby

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Re: Pusher/Pointman Tutorial
« Reply #85 on: March 03, 2009, 04:14:31 pm »
maybe with the permission of the guy who made the vid we should have vids like this or similar ones in the game tutorial

kEn_sct

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Re: Pusher/Pointman Tutorial
« Reply #86 on: March 03, 2009, 06:49:05 pm »
maybe with the permission of the guy who made the vid we should have vids like this or similar ones in the game tutorial

id be happy with that. going to make a more professional looking tutorial which will be in hd soon.

Passerby

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Re: Pusher/Pointman Tutorial
« Reply #87 on: March 03, 2009, 07:41:01 pm »
ya i think we could have multiple character tutorial vids one that shows the bare bones for the character and an other that shows skills like chaining and they should be audio video tutorials with a voice over explaining them. you should be good for it you got that nice clean British voice

GermanGTD65

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Re: Pusher/Pointman Tutorial
« Reply #88 on: August 03, 2009, 04:01:06 pm »
Man! still can't play Pointman nor Pusher, Just mono! (Still ok, i guess!?!)
                           (Like to play with Ironmode On 'Cus of the small lanes)
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