I found the XX_StartHere_config.xml file in the Engine folder for the game and I can see that there are several modifiable values in this file that may enable a person to make changes to the game settings. I want to be able to play music for people who want to interact with the audio, as it will hold their attention better. What I'm looking for is a way to have free ride mode create the explosions in the sky, have no grey blocks and go extremely quickly. If there is anyone who can help out I would be stoked!
Here are the contents of the XX_StartHere_config.xml file.
- <PublishConfig>
<Settings projectName="Audiosurf" publishType="installer" target="C:/Documents and Settings/Owner/My Documents/Audiosurf/Published/Audiosurf.exe" saveCurrentProject="" keepRunningApplication="0" filterType="" useZipCompression="1" saveWhenPublishing="1" keepRunningWhenActive="0" protectCgrs="0" includeFilters="*.cgr" includeAllChannels="0" />
<Screensaver defaultFolder="C:\Program Files\Quest3D\Default" runInPreviewMode="1" dontStopOnMouse="0" directXWarning="1" />
<Installer defaultFolder="C:\games\Audiosurf" startMenuPath="BestGameEver.com/Audiosurf" runAfterInstallation="0" directXWarning="1" />
<Viewer copyToOtherDirectory="0" otherDirectory="" confirmOverwrites="1" />
<Web createHtml="1" copyToOtherDirectory="0" otherDirectory="" htmlFileName="" confirmOverwrites="1" />
<Dirs />
- <Files>
<File path="/Actors/Boss_TrafficRunner.cgr" status="2" />
<File path="/Actors/CarParts.cgr" status="2" />
<File path="/Actors/CollectibleCommander.cgr" status="2" />
<File path="/Actors/CollectionGates.cgr" status="2" />
<File path="/Actors/Debris.cgr" status="2" />
<File path="/Actors/Enemies_Flight.cgr" status="2" />
<File path="/Actors/Explosion.cgr" status="2" />
<File path="/Actors/GrenadeManager.cgr" status="2" />
<File path="/Actors/MoneyFloaterCommander.cgr" status="2" />
<File path="/Actors/Player.cgr" status="2" />
<File path="/Actors/Player_Pullers.cgr" status="2" />
<File path="/Actors/Rocket.cgr" status="2" />
<File path="/Actors/ScoreFloaterCommander.cgr" status="2" />
<File path="/Actors/SpecialPurpose.cgr" status="2" />
<File path="/Actors/Sprayer.cgr" status="2" />
<File path="/Actors/SprayerStraight.cgr" status="2" />
<File path="/Actors/TrafficCommander.cgr" status="2" />
<File path="/Actors/TuneThruster.cgr" status="2" />
<File path="/Effects/BeatFlash.cgr" status="2" />
<File path="/Effects/EraserEffect.cgr" status="2" />
<File path="/Effects/HitCrosses.cgr" status="2" />
<File path="/Effects/LaserShot.cgr" status="2" />
<File path="/Effects/SkySpray.cgr" status="2" />
<File path="/Effects/TrafficHusks.cgr" status="2" />
<File path="/Environment/Highway.cgr" status="2" />
<File path="/Environment/Puzzle.cgr" status="2" />
<File path="/Intros/AwardFare.cgr" status="2" />
<File path="/Intros/FadeOverlay.cgr" status="2" />
<File path="/Intros/Feats.cgr" status="2" />
<File path="/Intros/GrenadeSelector.cgr" status="2" />
<File path="/Intros/Ladder.cgr" status="2" />
<File path="/Intros/LevelTreeSelector.cgr" status="2" />
<File path="/Intros/MainMenu.cgr" status="2" />
<File path="/Intros/MenuMusic.cgr" status="2" />
<File path="/Intros/SavingMessage.cgr" status="2" />
<File path="/Intros/SellUpgrade.cgr" status="2" />
<File path="/Intros/ServerMessages.cgr" status="2" />
<File path="/Intros/VehicleSelector.cgr" status="2" />
<File path="/Intros/ViewRank.cgr" status="2" />
<File path="/Intros/WorldSelector.cgr" status="2" />
<File path="/Intros/XX_HighScoresTable.cgr" status="2" />
<File path="/Intros/XX_OnlineHighScoresTable.cgr" status="2" />
<File path="/Render/FixedChainspans.cgr" status="2" />
<File path="/Render/Render_IndustrialTunnel.cgr" status="2" />
<File path="/Render/RenderCommon.cgr" status="2" />
<File path="/Scores/CD_ScoreStorage.cgr" status="2" />
<File path="/Scores/FileSong_ScoreStorage.cgr" status="2" />
<File path="/Scores/StatCollector.cgr" status="2" />
<File path="/SongSelector/BuiltinSongPicks.cgr" status="2" />
<File path="/SongSelector/CDBrowser.cgr" status="2" />
<File path="/SongSelector/FileBrowser.cgr" status="2" />
<File path="/SongSelector/OpenMic.cgr" status="2" />
<File path="/SongSelector/QuickPicks.cgr" status="2" />
<File path="/SongSelector/RadioBrowser.cgr" status="2" />
<File path="/SongSelector/SongSelector.cgr" status="2" />
<File path="/Stage/XX_Camera.cgr" status="2" />
<File path="/Stage/XX_Lights.cgr" status="2" />
<File path="/Stage/XX_MouseState.cgr" status="2" />
<File path="/Stage/XX_Timer.cgr" status="2" />
<File path="/Stage/XX_WindowState.cgr" status="2" />
<File path="/Support/CombatOverlord.cgr" status="2" />
<File path="/Support/Dumpty.cgr" status="2" />
<File path="/Support/Hinter.cgr" status="2" />
<File path="/Support/Input.cgr" status="2" />
<File path="/Support/IrrelevanceTest.cgr" status="2" />
<File path="/Support/Options.cgr" status="2" />
<File path="/Support/PlayerLevel.cgr" status="2" />
<File path="/Support/QuestionBoxOverlord.cgr" status="2" />
<File path="/Support/Replay.cgr" status="2" />
<File path="/Support/SavedConstants.cgr" status="2" />
<File path="/Support/SetConstants.cgr" status="2" />
<File path="/Support/SpecialP_Overlord.cgr" status="2" />
<File path="/Support/TutorialOverlord.cgr" status="2" />
<File path="/Support/UnlockableStats.cgr" status="2" />
<File path="/gui/AlertWindow.cgr" status="2" />
<File path="/gui/XX_gui.cgr" status="2" />
<File path="/gui/XX_PauseScreen.cgr" status="2" />
<File path="/gui/XX_WindowStateButtons.cgr" status="2" />
<File path="/sounds/Sounds_Narratives.cgr" status="2" />
<File path="/sounds/VisMusic.cgr" status="2" />
<File path="/sounds/XX_Sounds.cgr" status="2" />
</Files>
</PublishConfig>