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: Aug 27--BS on Radio
Audiosurf: Ride Your Music
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Audiosurf Texture Modifying Guide.
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Topic: Audiosurf Texture Modifying Guide. (Read 16391 times)
Laserrobotics
Lv. 38 Skirmisher
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Posts: 3205
ˇViva La Robolución!
Re: Audiosurf Texture Modifying Guide.
«
Reply #15 on:
March 31, 2008, 12:19:16 PM »
do you have the latest update?
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Rynex
Wisdom.
Global Moderator
Hero Member
Posts: 547
Re: Audiosurf Texture Modifying Guide.
«
Reply #16 on:
March 31, 2008, 12:20:14 PM »
Quote from: BigYeti on March 31, 2008, 11:31:44 AM
The link for your particles template is broken. The guide is sweet though.
Fixed.
For Great Justice.
Quote from: diceman on March 31, 2008, 12:12:36 PM
I'm new to this forum, so hello everybody.
I've been trying changing textures, but somehow it doesn't work. I always get the default effects, and even if I take out the whole folder, I still get default effects. As if the program somehow overwrites them by means of an external source.
Have you perhaps tried the Texture Mod Switcher?
I hope you can help me with this problem, thanks a lot.
[/quote]
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BigYeti
Hero Member
Posts: 757
Re: Audiosurf Texture Modifying Guide.
«
Reply #17 on:
March 31, 2008, 12:32:22 PM »
Quote from: iccy on March 31, 2008, 12:20:14 PM
Fixed.
For Great Justice.
Sweet.
Quote from: diceman on March 31, 2008, 12:12:36 PM
I'm new to this forum, so hello everybody.
I've been trying changing textures, but somehow it doesn't work. I always get the default effects, and even if I take out the whole folder, I still get default effects. As if the program somehow overwrites them by means of an external source.
Make sure you change them while audiosurf is not open, I believe it checks for new files when you open it, I have noticed that fireworks (particles) effects don't change unless you close and re-open Audiosurf with the new files in it's engine (or just start it fresh after changing them). It probably caches whatever it uses when it loads the first time.
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Quote from: Dick Masterson
The Apollo 11 mission was mankind walking to the edge of the Earth and telling the universe to go fuck itself. We go where we please, when we please.
Laserrobotics
Lv. 38 Skirmisher
Global Moderator
Hero Member
Posts: 3205
ˇViva La Robolución!
Re: Audiosurf Texture Modifying Guide.
«
Reply #18 on:
March 31, 2008, 12:37:14 PM »
i have noticed something odd, sometimes when i start a song (not restart, but start) the default particles1.png file is used and so the default fireworks pop out before i even start the song, even though that file isn't even in the textures folder. after that, it uses whatever particles i put in the folder. i'm playing on ninja mono, too, so that's another reason it shouldn't be picking that file.
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LockeDown
Customizable
Global Moderator
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Posts: 534
"We're gonna need to watch that again..."
Re: Audiosurf Texture Modifying Guide.
«
Reply #19 on:
March 31, 2008, 02:37:53 PM »
Quote from: laserrobotics on March 31, 2008, 12:37:14 PM
i have noticed something odd, sometimes when i start a song (not restart, but start) the default particles1.png file is used and so the default fireworks pop out before i even start the song, even though that file isn't even in the textures folder. after that, it uses whatever particles i put in the folder. i'm playing on ninja mono, too, so that's another reason it shouldn't be picking that file.
Possibly the game uses the old method (textures stored internally) as a backup in case any of those files are missing from the folder.
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Lavos^
Hero Member
Posts: 2234
Re: Audiosurf Texture Modifying Guide.
«
Reply #20 on:
May 24, 2008, 07:53:48 AM »
Quote from: LockeDown on March 31, 2008, 02:37:53 PM
Quote from: laserrobotics on March 31, 2008, 12:37:14 PM
i have noticed something odd, sometimes when i start a song (not restart, but start) the default particles1.png file is used and so the default fireworks pop out before i even start the song, even though that file isn't even in the textures folder. after that, it uses whatever particles i put in the folder. i'm playing on ninja mono, too, so that's another reason it shouldn't be picking that file.
Possibly the game uses the old method (textures stored internally) as a backup in case any of those files are missing from the folder.
That's exactly what it does.
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vicious-ed
Newbie
Posts: 5
Re: Audiosurf Texture Modifying Guide.
«
Reply #21 on:
June 05, 2009, 05:36:12 AM »
hi ppl!
I'm not sure, but I'm pretty sure, that I've seen one video, where someone even changed the graphics of the medals. Does anyone know how to do that? (wonder if it's already posted somewhere here and I just didn't find it...)
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Lavos^
Hero Member
Posts: 2234
Re: Audiosurf Texture Modifying Guide.
«
Reply #22 on:
June 05, 2009, 08:51:31 AM »
Not without editing the .cgr files I'm afraid vicious.
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vicious-ed
Newbie
Posts: 5
Re: Audiosurf Texture Modifying Guide.
«
Reply #23 on:
June 05, 2009, 09:13:24 AM »
As far as good. Expected that.
Ok. Next stupid question: How do I open them?
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Lavos^
Hero Member
Posts: 2234
Re: Audiosurf Texture Modifying Guide.
«
Reply #24 on:
June 05, 2009, 11:20:05 AM »
You can't is the short answer, that's why no modding other than what Dylan allows is possible. All the .cgr files are protected by Quest3D for exactly that reason, so they cannot be opened and edited. You're very welcome to try and crack the format if you're proficient with hex and ASM/reverse engineering. There isn't really any information available about the format (that I've found) because Quest3D isn't that popular.
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vicious-ed
Newbie
Posts: 5
Re: Audiosurf Texture Modifying Guide.
«
Reply #25 on:
June 06, 2009, 05:04:30 AM »
Quote from: Lavos^ on June 05, 2009, 11:20:05 AM
crack the format if you're proficient with hex and ASM/reverse engineering.
Nope...
but thx, now I can stop searching the www for info 'bout that. ^^
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