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Author Topic: Audiosurf Media Player: AMP  (Read 10528 times)
Pwntastic
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« on: April 10, 2008, 09:52:51 AM »

you will need to have the .net framework installed

RIGHT. It's like 90% done. All the features should be working, and yeah.
This app will let you create a playlist from your music files and then play them in audiosurf. it's got a shuffle mode, repeat settings, etc. and if it works right, it should go right from one song into the other.
i've been testing it for a bit here and it seems to work about 95% of the time, so thats pretty good for now.

It shoudl all be fairly self-explanatory, but make sure you select the character and difficulty you want or you'll end up with something like dual on casual.

questions? bugs? post em.

you might think it looks like shit, deal with it Tongue
really, it's not that bad. i wanted to get the features working so you can all test it before i start messing with making it look all pretty

one thing to watch is the connection status in the bottom left of the application. if you've got audiosurf open and it doesnt change to 'connected', you may have to restart the application to achieve full functionality. this is one of the last bugs im tracking down

oh one last thing: i recommend you check the 'Run In Background' option once audiosurf loads. When audiosurf is in the background, it pauses, which can interfere with commands sent by the application. i've tried to get around it, and most of my conventions work, but it makes life easier Tongue

edit 4/26/08:
added Screen Tilt option

edit 5/9:
fixed a small glitch with freeride options, now officially renamed to AMP
posted latest sources from my svn repository in case anybody wants to poke around with it, mod it, etc
If you want my absolute latest stuff later on, the svn repository is located at http://pwntastic.thruhere.net:62601/svn/ where the user is Guest
it's a C# solution developed in visual studio 2008. if you don't have vs2008, you can download a free 'express' version from microsoft
if you only have visual studio 2005, there are tools to convert from a vs08 to vs05 solution available if you google it

i won't post newer sources here again, so in the future you can grab them from the repository. this week has been ridiculously busy for me, but it's at an end. I think that later tonight I should be able to fix up a few more bugs at least. (Hopefully)

edit: 5/13:
fixed a bug with the steam launch button

edit: 6/16:
added some debug stuff. AMP will now write a crashlog whenever it crashes. This should give me some insight on some of these errors you guys are getting

* AMP_source.zip (293.11 KB - downloaded 143 times.)
* AMP.zip (38.88 KB - downloaded 437 times.)
« Last Edit: May 16, 2008, 01:45:04 PM by Pwntastic » Logged


Quote from: John Carmack
it’s not “oh just thread your application”.  Anyone that says that is basically an idiot, not appreciating the problems.
Dylan
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« Reply #1 on: April 10, 2008, 11:28:12 AM »

Nice work! It looked like it even launched Audiosurf through Steam so that your play time is tracked.
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Pwntastic
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« Reply #2 on: April 10, 2008, 11:29:46 AM »

Yeh it calls steam://run/12900
I'm fandangling my way into figuring out where steam is located so i can have a start button for that as well.
meh screw that. ill deal with it later
« Last Edit: April 10, 2008, 11:37:02 AM by Pwntastic » Logged


Quote from: John Carmack
it’s not “oh just thread your application”.  Anyone that says that is basically an idiot, not appreciating the problems.
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« Reply #3 on: April 10, 2008, 11:59:01 AM »

Yeh it calls steam://run/12900
I'm fandangling my way into figuring out where steam is located so i can have a start button for that as well.
meh screw that. ill deal with it later

From my code:

Code:
$steamdir = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam", "InstallPath")
if @error > 0 Then
MsgBox(0,"ERROR", "Could not find steam path")
Exit
EndIf
Run($steamdir & "\Steam.exe -applaunch 12900", $steamdir)
see: http://www.audio-surf.com/forum/index.php/topic,2886.0.html
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Pwntastic
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« Reply #4 on: April 10, 2008, 12:01:00 PM »

Oh snap thats exactly what i needed. Epic. Thanks. Almost, but still!
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Quote from: John Carmack
it’s not “oh just thread your application”.  Anyone that says that is basically an idiot, not appreciating the problems.
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« Reply #5 on: April 11, 2008, 09:51:21 AM »

I love that you have C:\Downloads\UNATCO.mp3 as example file in that screenshot.  Grin

"I wanted orange! It gave me lemon-lime..."
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iccy
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« Reply #6 on: April 11, 2008, 11:40:43 AM »

Do you reckon it's possible to make floor mods for this game, since you are able to take the road out of it?
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WalmartSecurity
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« Reply #7 on: April 11, 2008, 02:57:49 PM »

this is one of the things I wanted to mention when I made that topic about being able to mod more stuff. floor colors and maybe textures.
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xairu
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« Reply #8 on: April 11, 2008, 03:40:35 PM »

The road textures remind me of the fretboards on guitar hero..

I'd love to be able to mod the road as if it were an actual road xD
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« Reply #9 on: April 13, 2008, 02:14:39 PM »


Hmmm.  That link doesn't work for me ):
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xairu
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« Reply #10 on: April 13, 2008, 02:36:45 PM »


http://www.audio-surf.com/forum/index.php/topic,2789.0.html

http://media.bestgameever.com/Audiosurf_BetaPatch_4.11.08.zip Currently, this is the newest link.
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Pwntastic
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« Reply #11 on: April 13, 2008, 07:02:35 PM »

Bump for update.
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« Reply #12 on: April 14, 2008, 06:56:53 PM »

ooh, a bit. very specific xD lawl jokes.
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Pwntastic
Roffles The Mighty
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« Reply #13 on: April 19, 2008, 05:30:21 PM »

V1 Release.
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it’s not “oh just thread your application”.  Anyone that says that is basically an idiot, not appreciating the problems.
CrackTheSky
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« Reply #14 on: April 19, 2008, 06:05:08 PM »

V1 Release.

Looks interesting. I will definitely test this out a bit later.
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