Author Topic: Audiosurf Texture Modifying Guide.  (Read 21165 times)

Laserrobotics

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Re: Audiosurf Texture Modifying Guide.
« Reply #15 on: March 31, 2008, 01:19:16 pm »
do you have the latest update?
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Rynex

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Re: Audiosurf Texture Modifying Guide.
« Reply #16 on: March 31, 2008, 01:20:14 pm »
The link for your particles template is broken.  The guide is sweet though.

Fixed.

For Great Justice.

I'm new to this forum, so hello everybody. :)
I've been trying changing textures, but somehow it doesn't work. I always get the default effects, and even if I take out the whole folder, I still get default effects. As if the program somehow overwrites them by means of an external source.
Have you perhaps tried the Texture Mod Switcher?
I hope you can help me with this problem, thanks a lot. :)
[/quote]

BigYeti

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Re: Audiosurf Texture Modifying Guide.
« Reply #17 on: March 31, 2008, 01:32:22 pm »

Fixed.

For Great Justice.

Sweet.

I'm new to this forum, so hello everybody. :)
I've been trying changing textures, but somehow it doesn't work. I always get the default effects, and even if I take out the whole folder, I still get default effects. As if the program somehow overwrites them by means of an external source.

Make sure you change them while audiosurf is not open, I believe it checks for new files when you open it, I have noticed that fireworks (particles) effects don't change unless you close and re-open Audiosurf with the new files in it's engine (or just start it fresh after changing them).  It probably caches whatever it uses when it loads the first time.

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Laserrobotics

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Re: Audiosurf Texture Modifying Guide.
« Reply #18 on: March 31, 2008, 01:37:14 pm »
i have noticed something odd, sometimes when i start a song (not restart, but start) the default particles1.png file is used and so the default fireworks pop out before i even start the song, even though that file isn't even in the textures folder.  after that, it uses whatever particles i put in the folder.  i'm playing on ninja mono, too, so that's another reason it shouldn't be picking that file.
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LockeDown

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Re: Audiosurf Texture Modifying Guide.
« Reply #19 on: March 31, 2008, 03:37:53 pm »
i have noticed something odd, sometimes when i start a song (not restart, but start) the default particles1.png file is used and so the default fireworks pop out before i even start the song, even though that file isn't even in the textures folder.  after that, it uses whatever particles i put in the folder.  i'm playing on ninja mono, too, so that's another reason it shouldn't be picking that file.

Possibly the game uses the old method (textures stored internally) as a backup in case any of those files are missing from the folder.


Lavos^

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Re: Audiosurf Texture Modifying Guide.
« Reply #20 on: May 24, 2008, 08:53:48 am »
i have noticed something odd, sometimes when i start a song (not restart, but start) the default particles1.png file is used and so the default fireworks pop out before i even start the song, even though that file isn't even in the textures folder.  after that, it uses whatever particles i put in the folder.  i'm playing on ninja mono, too, so that's another reason it shouldn't be picking that file.

Possibly the game uses the old method (textures stored internally) as a backup in case any of those files are missing from the folder.

That's exactly what it does.

vicious-ed

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Re: Audiosurf Texture Modifying Guide.
« Reply #21 on: June 05, 2009, 06:36:12 am »
hi ppl!

I'm not sure, but I'm pretty sure, that I've seen one video, where someone even changed the graphics of the medals. Does anyone know how to do that? (wonder if it's already posted somewhere here and I just didn't find it...)

Lavos^

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Re: Audiosurf Texture Modifying Guide.
« Reply #22 on: June 05, 2009, 09:51:31 am »
Not without editing the .cgr files I'm afraid vicious.

vicious-ed

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Re: Audiosurf Texture Modifying Guide.
« Reply #23 on: June 05, 2009, 10:13:24 am »
As far as good. Expected that.

Ok. Next stupid question: How do I open them?

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Re: Audiosurf Texture Modifying Guide.
« Reply #24 on: June 05, 2009, 12:20:05 pm »
You can't is the short answer, that's why no modding other than what Dylan allows is possible. All the .cgr files are protected by Quest3D for exactly that reason, so they cannot be opened and edited. You're very welcome to try and crack the format if you're proficient with hex and ASM/reverse engineering. There isn't really any information available about the format (that I've found) because Quest3D isn't that popular.

vicious-ed

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Re: Audiosurf Texture Modifying Guide.
« Reply #25 on: June 06, 2009, 06:04:30 am »
crack the format if you're proficient with hex and ASM/reverse engineering.

Nope... :D but thx, now I can stop searching the www for info 'bout that. ^^