Author Topic: Texture Mod Manager v1.0  (Read 35558 times)

Laserrobotics

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Re: Texture Mod Manager v1.0
« Reply #45 on: April 12, 2008, 12:31:03 pm »
google it.  it's free.
Note to self:  1/24/12 Awawayabeft

Faxmachinen

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Re: Texture Mod Manager v1.0
« Reply #46 on: April 12, 2008, 05:23:33 pm »
Or you could use the link provided in the first paragraph:

I wrote a simple Texture Mod Manager for Audiosurf in Python. You will need Python installed to run the mod manager.

Laserrobotics

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Re: Texture Mod Manager v1.0
« Reply #47 on: April 12, 2008, 05:31:41 pm »
forgot about that...
Note to self:  1/24/12 Awawayabeft

IEF015

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Re: Texture Mod Manager v1.0
« Reply #48 on: April 12, 2008, 11:11:00 pm »
Huh, I didn't know that was a link. :\

Dylan

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Re: Texture Mod Manager v1.0
« Reply #49 on: April 14, 2008, 12:02:12 pm »
Nice script Faxmachinen, thanks for uploading it! The mod summary in your first post is handy too.

Faxmachinen

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Re: Texture Mod Manager v1.0
« Reply #50 on: April 15, 2008, 06:50:48 am »
Thanks. I'll try to keep the list updated, but if I miss any mods, feel free to send me a PM.
I'm also working on version 1.2, but I was thinking of waiting until the current Audiosurf beta goes public before releasing it.
« Last Edit: April 15, 2008, 06:59:42 am by Faxmachinen »

Mapsking

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Re: Texture Mod Manager v1.0
« Reply #51 on: March 03, 2009, 02:16:29 am »
I wrote a simple Texture Mod Manager for Audiosurf in Python. You will need Python installed to run the mod manager.

Download Texture Mod Manager.py to your audiosurf folder.
To install a texture mod, first extract the textures (JPEGs and PNGs) into \audiosurf\mods\mod_name\ (where mod_name is the name of the mod). Then all you have to do is run Texture Mod Manager.py and choose the mod from the list.

Note: The Texture Mod Manager automatically backs up /engine/textures/, so you might want to restore them to the original ones if you've changed them.

Pardon my ignorance, but how exactly do I get the program to work?  I installed Python, both the 32 and 64 bit versions, and installed the Texture Mod Manager as you suggested, but all I get is an empty apparent DOS box, which then immediately disappears.  The 64 bit version disappeared immediately, while the 32 bit version stayed open (and empty) for a few seconds, before disappearing.  As I've never used Python before, please give me step-by-step instructions.

Thanks, Mapsking
Thanks, Mapsking

Lavos^

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Re: Texture Mod Manager v1.0
« Reply #52 on: March 03, 2009, 02:23:15 am »
Could be you extracted it to the wrong place.

Try this: Press WIndows key + r for a run box, type in "cmd". Use "cd .." to go back a directory, and "cd FolderName" to move into directories. Navigate to where you extracted the .py file, and then run it just by putting in the file name. It should keep the CMD window open and you can see the error it's reporting, then hopefully be able to fix it.

EDIT: Actually, doesn't Python have it's own CMD equivalent for running .py files? Use that if possible.
« Last Edit: March 03, 2009, 02:25:05 am by Lavos^ »

charlieh

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Re: Texture Mod Manager v1.0
« Reply #53 on: March 03, 2009, 03:11:10 pm »
Code: [Select]
cd /path/to/file
python file.py

Camtron47

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Re: Texture Mod Manager v1.0
« Reply #54 on: March 22, 2009, 03:58:37 am »
Could be you extracted it to the wrong place.

Try this: Press Windows key + r for a run box, type in "cmd". Use "cd .." to go back a directory, and "cd FolderName" to move into directories. Navigate to where you extracted the .py file, and then run it just by putting in the file name. It should keep the CMD window open and you can see the error it's reporting, then hopefully be able to fix it.

EDIT: Actually, doesn't Python have it's own CMD equivalent for running .py files? Use that if possible.

Did what you said and it gives me this: (attatched)

Im having the same problem as mapsking.

Lavos^

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Re: Texture Mod Manager v1.0
« Reply #55 on: March 22, 2009, 07:45:40 am »
Do what charlieh said:

python texture_mod_manager.py


Camtron47

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Re: Texture Mod Manager v1.0
« Reply #56 on: March 23, 2009, 10:42:05 pm »
What version of python was used to create this? It wouldn't work when I tried using version 3.0.1. When I used version 2.4 (which I already had installed) it ran perfectly. Its a good little program btw.

tnl

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Re: Texture Mod Manager v1.0
« Reply #57 on: March 25, 2009, 07:47:57 pm »
Hardly any code written for Python 2 will work in Python 3 without running it through a migration tool.  It is best to avoid Python 3 for now.

Shizuma

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Re: Texture Mod Manager v1.0
« Reply #58 on: June 18, 2009, 08:41:20 am »
Hi
This is my first textures pack, i hope you like it.

screen