Author Topic: TEXTURE MODS--3/21 update includes option to design tunnels and effects!  (Read 201950 times)

Erac

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Re: TEXTURE MODS--3/21 update includes option to design tunnels and effects!
« Reply #315 on: April 24, 2010, 01:40:29 pm »
My first ring, in both white and black.
Caution: they are 1024x1024, so they may cause lag
They look quite nice both in singles and in full tunnels.

Rendered Moot

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Floating guardrails... Extremely simple and I put almost no effort into it, but I like the effect. I suppose this is really more effective when you're using "no roads" and have no cliffs. It's a nice change from tunnels, and I'd like to see more people coming up with better guardrails.


Rendered Moot

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I put forth a lot more effort this time, as I was trying to do something that would work well with YAAP's "No roads" option. There are two main problems with "no roads" that I had to address: the bottom half of the rings, and the cliffs. The cliffs especially can be a problem because they're so bright that they often obscure the blocks that are the same color as the cliffs - a big problem if you play Mono. The rings usually aren't a huge problem, but they can be distracting against certain color blocks if you're in a really dense tunnel - with "no roads", you can see the rings from underneath the track, so...

The rings were simple enough. So that they don't clash with the blocks, there's no upper or lower or side boundaries. The cliffs took the longest to work with. I really had to play around with them to figure out how they worked. Basically, you just overlay the two images, and where the white parts intersect is the lighted part of the cliff. ...more or less. My goal then was to greatly reduce the harshness of the light directly beneath the road but still keep the sides of the cliff bright enough. What I eventually ended up with, which I've grown to like, was a couple of stripes right below the ship. You can't see the sides of the cliffs from that angle - which ensures that the road straight ahead will be clear for you to see the blocks - but you CAN see them wherever the road curves ahead of you. It's especially cool-looking for songs with a lot of twists and turns, like in the screenshot (the red ribbon below the track as it banks to the left).

The particles didn't turn out too bad... I couldn't think of anything better so I used some different symbols that are used in circuit diagrams. The tiles aren't terrible, but I'm not all that happy with the way they turned out. PhotoShop wasn't cooperating with me and I gave up on them. If I feel up to it, I'll come back to them later.

« Last Edit: July 31, 2010, 09:39:02 pm by Rendered Moot »

UnLeaded

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The Earth tiles
« Reply #318 on: September 09, 2010, 04:41:19 am »
Here's the Earth tiles...
"I am a stargazer, a real life day-dreamer
and I wish that I could fly, high above the ground,
sit amongst the stars just floating, dream my perfect dream,
come join me in my world, and be with me forever."

blue_h3x

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Re: TEXTURE MODS--3/21 update includes option to design tunnels and effects!
« Reply #319 on: September 09, 2010, 05:02:33 am »
If you make the background transparent, you get rid of those black squares ;)

Yeah those are annoying, lol.

More so on the white scheme at a guess
Australia is kinda awesome, but it's no Yorkshire.

h4c0rBG

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Re: TEXTURE MODS--3/21 update includes option to design tunnels and effects!
« Reply #320 on: September 10, 2010, 01:41:37 pm »
@UnLeaded, do you mind sharing the modifications and not only an ingame screenshot? :) Thanks.

blue_h3x

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Re: TEXTURE MODS--3/21 update includes option to design tunnels and effects!
« Reply #321 on: September 11, 2010, 03:28:17 am »
Lol, nice idea
Australia is kinda awesome, but it's no Yorkshire.

Alice

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Re: TEXTURE MODS--3/21 update includes option to design tunnels and effects!
« Reply #322 on: September 11, 2010, 08:18:18 pm »
A custom skysphere I made. It's for the white bg, but you could obviously just rename it and use it how you please.



If you want to run it through the tool or edit it yourself, here's the image. Even compressed, the skysphere itself is a little large for attachment, so I'll just link to it.

http://shaym.in/r/audiosurfer/purpleskysphere.zip

By the way, some people in this thread are absolutely amazing. Inspires me to try my hand at creation too!
« Last Edit: September 11, 2010, 08:25:26 pm by Alice »

UnLeaded

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Re: TEXTURE MODS--3/21 update includes option to design tunnels and effects!
« Reply #323 on: September 12, 2010, 09:45:57 am »
Looks great Alice, are those spaceships as your tile up? :O
"I am a stargazer, a real life day-dreamer
and I wish that I could fly, high above the ground,
sit amongst the stars just floating, dream my perfect dream,
come join me in my world, and be with me forever."

UnLeaded

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"Trap"
« Reply #324 on: September 12, 2010, 10:43:55 am »
Worse than a bear trap, this one traps you and most won't even realize it ;)
« Last Edit: September 12, 2010, 01:30:11 pm by UnLeaded »
"I am a stargazer, a real life day-dreamer
and I wish that I could fly, high above the ground,
sit amongst the stars just floating, dream my perfect dream,
come join me in my world, and be with me forever."

blue_h3x

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Re: TEXTURE MODS--3/21 update includes option to design tunnels and effects!
« Reply #325 on: September 12, 2010, 01:50:52 pm »
Looks great Alice, are those spaceships as your tile up? :O

It's the free-ride ship
Australia is kinda awesome, but it's no Yorkshire.

Mixazzz

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New Textures Pack
« Reply #326 on: September 25, 2010, 10:17:42 am »
A few days ago brought together a small texture pack, which includes both my work and the users from the forum.




Watch the video, click here http://www.youtube.com/watch?v=sn0eNl0B0a0

what's new in this texture pack?
- New logo (by nuke4fix)
- New menu items
- New textures Tracks
- The new particle

Install the package:
1) Download program TexMod
2) Choose the mode "Package Mode" and specify a file that can be downloaded here http://www.sendspace.com/file/jowgt6
3) Press Run and specify a file <Audiosurf folder>\engine\QuestViewer.exe
4) Then in the window that appears, specify a file <Audiosurf folder>\engine\Q3DStart.q3d
5) Enjoy the game:)

P.S. This texture package is not bound to the language of the game, so you can put it himself, no matter what your language in the game.
« Last Edit: September 25, 2010, 10:26:40 am by Mixazzz »

chimaeraUndying

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Re: TEXTURE MODS--3/21 update includes option to design tunnels and effects!
« Reply #327 on: September 25, 2010, 01:39:43 pm »
Erh, what's a .tpf?

Anyway, the textures themselves look pretty sweet.

Mixazzz

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Re: TEXTURE MODS--3/21 update includes option to design tunnels and effects!
« Reply #328 on: September 25, 2010, 01:53:00 pm »
I wrote the above instructions for use.
You need to download TexMode http://www.bigdownload.com/games/texmod/pc/texmod/
and use it to download this file and run the game.
« Last Edit: September 26, 2010, 10:48:53 pm by Mixazzz »

blue_h3x

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Re: TEXTURE MODS--3/21 update includes option to design tunnels and effects!
« Reply #329 on: September 25, 2010, 03:23:09 pm »
Firefox logo, Vauxhall logo and Unbuntu logo instead of gold silver bronze??
Australia is kinda awesome, but it's no Yorkshire.