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: Aug 27--BS on Radio
Audiosurf: Ride Your Music
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TEXTURE MODS--3/21 update includes option to design tunnels and effects!
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Topic: TEXTURE MODS--3/21 update includes option to design tunnels and effects! (Read 124651 times)
Dylan
Developer
Administrator
Hero Member
Posts: 1251
TEXTURE MODS--3/21 update includes option to design tunnels and effects!
«
on:
March 21, 2008, 04:20:37 PM »
I have a feature request for you guys: please mess with the game's textures. I want to see what you come up with! This would be a good place for screenshots - or make your own thread.
The replaceable textures are in steam\steamapps\common\audiosurf\engine\textures. Just change any of those graphics and restart the track (no need to restart the game).
hit1.png: flash when a block passes your car - white background
hit2.jpg: flash when a block passes your car - black background
particles1.png: white background fireworks
particles2.jpg: black background fireworks
particles3.jpg: mono fireworks
ring1A.png: 128x128 white background tunnels (normal)
ring1B.png: 256x256 white background tunnels (enhanced/premium)
ring2A.jpg: 128x128 black background tunnels (normal)
ring2B.jpg: 256x256 black background tunnels (enhanced/premium)
Note: Your replacement textures need the same file name, but they don't need to be the same size. Make a 1024x1024 ring2B.jpg if you want to (watch out for a performance hit with textures that big though). The PNGs use transparent backgrounds while the JPGs use black backgrounds. The images are all greyscale since they're colored dynamically.
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Last Edit: March 22, 2008, 07:54:39 AM by lebeth
»
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IEF015
Newbie
Posts: 38
Re: Texture Mods
«
Reply #1 on:
March 21, 2008, 04:26:01 PM »
Oh-hoo. This is gonna be fun.
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PostalWorker
Sr. Member
Posts: 328
The Ninja of Mono
Re: Texture Mods
«
Reply #2 on:
March 21, 2008, 04:34:59 PM »
I was just about to make a thread asking about what textures were changeable. This sounds like a rather cool idea, and maybe something that could be custom tailored per song?
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BourbonD
Newbie
Posts: 18
Re: Texture Mods
«
Reply #3 on:
March 21, 2008, 05:20:40 PM »
Godlike update
The original of hit picture might be good.
When I played like under image,I became sick.
QuestViewer 2008-03-22 12-10-52-42.jpg
(70.75 KB, 792x572 - viewed 3218 times.)
«
Last Edit: March 21, 2008, 07:24:20 PM by BourbonD
»
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tnl
Full Member
Posts: 110
tweaker
Re: Texture Mods
«
Reply #4 on:
March 21, 2008, 09:25:17 PM »
Feels like a treadmill... ship's going in retrograde since the rings come at you at the same speed you travel, but from opposite direction.
Interesting that they aren't all PNG already...
people who end up remixing JPGs could make artifacts pile up...
EDIT: the below isn't recommended to use; it is just experimentation with the default ring texture.
ring2A.jpg
(2.93 KB, 128x128 - viewed 20819 times.)
«
Last Edit: March 25, 2008, 05:58:13 AM by tnl
»
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WARBLADE
Newbie
Posts: 12
Re: Texture Mods
«
Reply #5 on:
March 21, 2008, 09:39:45 PM »
Wounder if there's a way to use animated textures?
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blake
Newbie
Posts: 12
Re: Texture Mods
«
Reply #6 on:
March 21, 2008, 10:26:24 PM »
Just made a pretty good looking one, trying it out now...
I might upload it later if it is good...
Just a reminder for everyone to keep the original textures for future reference/backup/whatever...
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merquryman
Full Member
Posts: 151
Fotoshop Phiddler
Re: Texture Mods
«
Reply #7 on:
March 21, 2008, 11:44:14 PM »
Quote from: WARBLADE on March 21, 2008, 09:39:45 PM
Wounder if there's a way to use animated textures?
That involves actually changing the games coding. However, if animations were able to take a set of images from a certain location (eg. a folder) and loop them, it would be possible to edit the frames.
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Post your Pwnage!
PostalWorker
Sr. Member
Posts: 328
The Ninja of Mono
Re: Texture Mods
«
Reply #8 on:
March 22, 2008, 12:04:12 AM »
There are animated PNG's, but it hasn't really caught on with mainstream yet. It's pretty cool stuff -- has a full range of alpha transperancy, 16 million colors, and the filesize isn't terribly large.
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Saint Louis EX
Hero Member
Posts: 748
DESU
Re: Texture Mods
«
Reply #9 on:
March 22, 2008, 12:04:59 AM »
I see the potential of new Audiosurf mods coming out!
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Last.fm
merquryman
Full Member
Posts: 151
Fotoshop Phiddler
Re: Texture Mods
«
Reply #10 on:
March 22, 2008, 12:05:21 AM »
Suddenly, KITTENS!
Thank you so much for this awesome mod, dylan
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Post your Pwnage!
[0_x]
Jr. Member
Posts: 97
Re: Texture Mods
«
Reply #11 on:
March 22, 2008, 02:33:47 AM »
Here's my effort, I've done nearly a full set (excluding the white background images), I also tried to make the tunnels 'feel' faster and more chunky
I did the obvious thing with the particles and used musical notes
Oh yeah before I forget, here's a youtube video of the alterations on the 80's cartoon theme tune Dungeons & Dragons ->
http://uk.youtube.com/watch?v=VqfPhXXBekc
Just extract the zip to C:\Program Files\Steam\steamapps\common\audiosurf\engine\textures\
Unless you have steam installed elsewhere then you know what to do anyway
DON'T FORGET TO MAKE A BACKUP OF THE TEXTURES DIRECTORY! hehe I nearly forgot.
[0_x]_Textures_take1plz.zip
(68.23 KB - downloaded 1097 times.)
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Last Edit: March 23, 2008, 02:13:22 AM by [0_x]
»
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VDZ
Sr. Member
Posts: 403
Nooooooooeees
Re: Texture Mods
«
Reply #12 on:
March 22, 2008, 02:36:36 AM »
>.>
*gets a life*
Oh, and a suggestion: Allow us to switch between mods in the game. Like, every mod has a folder in the textures folder (such as textures\default), and in the game you can pick the folder it loads the textures from. It would be much easier that way ^_^
EDIT: Also, [0_x], can you upload yours to megaupload or something? I like it ^_^
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Last Edit: March 22, 2008, 02:38:44 AM by VDZ
»
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Cody900
Hero Member
Posts: 965
Re: Texture Mods
«
Reply #13 on:
March 22, 2008, 03:03:51 AM »
Quote from: VDZ on March 22, 2008, 02:36:36 AM
EDIT: Also, [0_x], can you upload yours to megaupload or something? I like it ^_^
+1, I wanna use it as well.
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[0_x]
Jr. Member
Posts: 97
Re: Texture Mods
«
Reply #14 on:
March 22, 2008, 03:09:49 AM »
I sneakily edited my post after I uploaded the textures to megaupload but it seems nobody noticed lol
Here's the link for the textures.rar file ->
http://www.megaupload.com/?d=V1RQG83G
I've edited my previous post and attached the zip of the first version of these so now you can take your pick not only in which version you like, but where you want to download from
Also Yay! thanks Dylan for uploading my 2nd version to these forums
«
Last Edit: March 23, 2008, 02:09:30 AM by [0_x]
»
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