Author Topic: Request: Asian "writing"/characters/unicode support  (Read 19840 times)

Zeether

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Re: Request: Asian "writing"/characters/unicode support
« Reply #60 on: October 17, 2008, 06:00:37 pm »
Yeah, I wanna play Caipirinha but it keeps crashing EVERY TIME :'(

Mincus

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Re: Request: Asian "writing"/characters/unicode support
« Reply #61 on: October 17, 2008, 10:24:02 pm »
I realised I knew nothing about Quest3D so went looking for it.
Found the "Introducing Quest3D" PDF on http://quest3d.com/index.php?id=14

Worryingly it says in that
Unicode support for strings and text rendering, fi lenames must be non-unicode.

Which means that any Unicode paths might present a problem.
On the other hand it says the strings themselves are supported, which is good news for ID3 etc tags and indicates that this is definitely implementable.

404error

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Re: Request: Asian "writing"/characters/unicode support
« Reply #62 on: November 08, 2008, 11:14:29 am »
pushhhhhh ;)

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Lavos^

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Re: Request: Asian "writing"/characters/unicode support
« Reply #63 on: November 08, 2008, 02:55:24 pm »
Dylan implements all his own fixes for things, which is why it's taking a long time. A lot of the stuff in Audiosurf most thought wasn't possible, but Dylan writes a lot of his own channels to do what he wants.

lavacano201014

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Re: Request: Asian "writing"/characters/unicode support
« Reply #64 on: November 08, 2008, 04:40:40 pm »
And the filename bit?

QuestViewer can open stuff with the sideways : over a letter in a filename. I've done this to get to some Motley Crue songs I got off eMusic.

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Wyatt

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Re: Request: Asian "writing"/characters/unicode support
« Reply #65 on: November 09, 2008, 08:32:32 pm »
Just to clarify this real quick, my testing indicates that Quest3D actually supports the ISO8859-1 character set.  This is why circumflexes, umlauts, ligatures and other common Indo-European characters are supported.  CJK characters are modernly provided for by the Unicode standards.  Unicode was crafted to be compatible with both ASCII and ISO8859-1, so anything using those encodings is at least partially Unicode by default. 

The current issue comes down to a naive assumption in Act-3D's code that a single character will always be one byte.  That Lua is very low-level with its Unicode support only exacerbates the problem.

Since it is Lua, I wonder if you could use bindings to hook in other code to handle this better....

404error

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Re: Request: Asian "writing"/characters/unicode support
« Reply #66 on: September 23, 2010, 05:03:58 pm »
i know im reviving a long long dead topic, but as i haven't been online for ages on audiosurf forum

and i saw recently that unicode and asian characters work, I as the starter of this topic would like to thank the developer team for this,

sorry for being late with the thanks :)  :P
« Last Edit: September 23, 2010, 05:18:19 pm by 404error »

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Passerby

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Re: Request: Asian "writing"/characters/unicode support
« Reply #67 on: September 24, 2010, 04:28:29 am »
i know im reviving a long long dead topic, but as i haven't been online for ages on audiosurf forum

and i saw recently that unicode and asian characters work, I as the starter of this topic would like to thank the developer team for this,

sorry for being late with the thanks :)  :P

ya that happened way back in February 2009