Author Topic: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc  (Read 96880 times)

Audioskate

  • Newbie
  • *
  • Posts: 2
    • View Profile
    • Email
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #120 on: April 08, 2010, 04:27:02 pm »
Hello Audiosurf developers, I was wondering if the new iPhone OS 4 meant you could finally bring Audiosurf Tilt to the iPhone OS? Apple says there's 1500 new APIs.

Passerby

  • Hero Member
  • *****
  • Posts: 1494
    • View Profile
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #121 on: April 08, 2010, 04:41:36 pm »
Hello Audiosurf developers, I was wondering if the new iPhone OS 4 meant you could finally bring Audiosurf Tilt to the iPhone OS? Apple says there's 1500 new APIs.

it's prolly much to early to tell and the dev might want to spend time and resource on something differnt

Mincus

  • Hero Member
  • *****
  • Posts: 2394
    • View Profile
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #122 on: April 08, 2010, 06:02:01 pm »
The biggest question on the iPhone is whether or not you can read the raw audio data without playing the track.
I suspect not (there's not a huge call for it) but I've not got in-depth knowledge of the iPhone SDK.
Dylan might know, he did say long ago he was looking into an iPhone port. This may have been what stopped development there.

Don't know if OS 4 will help. The game centre may allow for an achievement type system, but I'm not seeing much other use for it for Audiosurf that isn't already covered by existing servers...

Edit: Seems there is access to OpenAL: http://developer.apple.com/technologies/iphone/audio-and-video.html
So, it may be possible, but it's not clear exactly which parts of OpenAL are available nor how it integrates. It may only be the recording side for example...
« Last Edit: April 08, 2010, 06:12:41 pm by Mincus »

lavacano201014

  • Hero Member
  • *****
  • Posts: 1757
  • We're an underground revolution working overtime.
    • ICQ Messenger - 431938899
    • MSN Messenger - thatotherguy370@msn.com
    • AOL Instant Messenger - lavacano201014
    • Yahoo Instant Messenger - lavacano201014
    • View Profile
    • Email
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #123 on: April 09, 2010, 12:31:29 pm »
The game centre may allow for an achievement type system, but I'm not seeing much other use for it for Audiosurf that isn't already covered by existing servers...

If not, there's a couple of "networks" I'm aware of that I have had good experience with: OpenFeint and Plus+. They offer achievements, etc.

Green = listening, red = surfing

Budske

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #124 on: April 17, 2010, 11:30:30 am »
That would be great.

i own a google Nexus One, and there isnt good games like this for the device..

some may think that a phone wouldnt be able to play the game, but with a 1ghz processor and 512mb of ram and with a good code, all is posible.

the same happens for the iPhone 3gs

Mincus

  • Hero Member
  • *****
  • Posts: 2394
    • View Profile
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #125 on: April 17, 2010, 01:37:43 pm »
Yeah, the high end Android phones (like the Nexus One and HTC Desire) and the iPhone 3GS have a dedicated GPU that's got a fully programmable pixel shader, which effectively means some damn cool effects are potentially possible. I've not seen anything that takes full advantage of these yet though.

szabi113

  • Newbie
  • *
  • Posts: 1
    • View Profile
    • Email
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #126 on: May 08, 2010, 04:24:54 pm »
AudioSurf for Symbian phones?  ::)

There is some powerful devices, like Samsung GT-i8910 Omnia HD, SonyEricsson Satio, Vivaz, Nokia N8. They all have GPU, a 600 Mhz+ processors.

lavacano201014

  • Hero Member
  • *****
  • Posts: 1757
  • We're an underground revolution working overtime.
    • ICQ Messenger - 431938899
    • MSN Messenger - thatotherguy370@msn.com
    • AOL Instant Messenger - lavacano201014
    • Yahoo Instant Messenger - lavacano201014
    • View Profile
    • Email
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #127 on: May 08, 2010, 05:32:38 pm »
Yeah, the high end Android phones (like the Nexus One and HTC Desire) and the iPhone 3GS have a dedicated GPU that's got a fully programmable pixel shader, which effectively means some damn cool effects are potentially possible. I've not seen anything that takes full advantage of these yet though.

I'm not sure how intensive Rock Band's effects are, but I do know the corner of my iPod Touch gets hot when I've been playing for a little bit.

Green = listening, red = surfing

Mincus

  • Hero Member
  • *****
  • Posts: 2394
    • View Profile
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #128 on: May 09, 2010, 07:56:43 am »
I'm not sure how intensive Rock Band's effects are, but I do know the corner of my iPod Touch gets hot when I've been playing for a little bit.

The corner of an iPod Touch gets warm if you even look at it funny.
Dreadful heat management.
I've had to stop gaming on it in the past as a result of it being uncomfortably hot to hold.

lavacano201014

  • Hero Member
  • *****
  • Posts: 1757
  • We're an underground revolution working overtime.
    • ICQ Messenger - 431938899
    • MSN Messenger - thatotherguy370@msn.com
    • AOL Instant Messenger - lavacano201014
    • Yahoo Instant Messenger - lavacano201014
    • View Profile
    • Email
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #129 on: May 09, 2010, 08:01:48 am »
I'm not sure how intensive Rock Band's effects are, but I do know the corner of my iPod Touch gets hot when I've been playing for a little bit.

The corner of an iPod Touch gets warm if you even look at it funny.
Dreadful heat management.
I've had to stop gaming on it in the past as a result of it being uncomfortably hot to hold.

Kinda goes with the "It wasn't meant for games, now was it?" idea

Green = listening, red = surfing

Billy Buckets

  • Newbie
  • *
  • Posts: 2
    • View Profile
    • Email
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #130 on: June 16, 2010, 10:52:33 am »
This topic is in TL;DR territory... could we get an edit summary at the top or something? Or is there a place where this topic has been addressed by a developer? From what I gather, the power in a smartphone is an issue... but what about the consoles? I just bought audiosurf for my PC, but I would gladly buy it again if it meant I could stream my music to a PS3 and play it in the living room with a few friends. 2 player in front of a computer monitor just isn't the same.

Considering how successful Guitar Hero and Rock Band are, and how much more fun this game is because it can play anything, you'd think the consoles would be a goldmine.

Mincus

  • Hero Member
  • *****
  • Posts: 2394
    • View Profile
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #131 on: June 16, 2010, 11:11:32 am »
The biggest problem still remains that Audiosurf uses Quest3D and that is only available for Windows.

Dylan (the developer) has suggested he is creating a new engine that would be multi-platform (at least, Windows, Mac and Linux) in the past, but has then gone silent on the matter so the community has no idea where that stands.
Without this development, porting to any other platform is impossible.

There is a much simplified port to the Zune HD that is free (but ad-supported) if you live in a country where those are available.

Smartphones do have the processing power, but would again require this engine rewrite, unless the Zune version were ported which may or may not be a simple task. Again the community doesn't know.
Also, the music analysis would need to be sped up and optimised, otherwise you could end up waiting as long for the track to be analysed as you play it on slower devices.

I think that pretty much summarises it.
We're in the dark. :P

lavacano201014

  • Hero Member
  • *****
  • Posts: 1757
  • We're an underground revolution working overtime.
    • ICQ Messenger - 431938899
    • MSN Messenger - thatotherguy370@msn.com
    • AOL Instant Messenger - lavacano201014
    • Yahoo Instant Messenger - lavacano201014
    • View Profile
    • Email
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #132 on: June 16, 2010, 05:28:57 pm »
Or is there a place where this topic has been addressed by a developer?

Dylan says he wants to be able to do it, but psat that we have no idea.

Green = listening, red = surfing

blue_h3x

  • Hero Member
  • *****
  • Posts: 4577
    • View Profile
    • AS Tournament
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #133 on: June 17, 2010, 03:43:50 am »
Or is there a place where this topic has been addressed by a developer?

Dylan says he wants to be able to do it, but psat that we have no idea.

Dylan works in mysterious ways
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

chimaeraUndying

  • Hero Member
  • *****
  • Posts: 806
  • MADNESS
    • View Profile
Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #134 on: June 17, 2010, 01:31:51 pm »
The OGRE engine is Mac-compatible (Torchlight and some racing game were built in it). Maybe that?

Isn't there some method of porting Windows applications to OSX? It's Cocoa or Carbon or something...