Author Topic: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc  (Read 102061 times)

Lavos^

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #60 on: February 21, 2009, 08:21:49 am »
I'm not sure, but the algorithm used to generate the tracks may be patented by Dylan. Not sure though.

Mincus

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #61 on: February 21, 2009, 11:23:00 am »
I'm not sure, but the algorithm used to generate the tracks may be patented by Dylan. Not sure though.

If it was, it wouldn't apply outside of the US.
Europe is (thankfully!) free of software patenting. Bad, BAD thing. Very bad. :P

I suspect there'd be too much prior art for even the US patenting office to allow it through though.

ViRUS

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Mincus

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ViRUS

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #64 on: February 24, 2009, 04:11:49 pm »
But it has STYLE! :D


erglupin

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #65 on: April 09, 2009, 02:48:54 pm »
I was just curious, given the new iPhone APIs being introduced with 3.0 SDK are the devs looking at the prospect of bringing Audiosurf to the iPhone? Im not a developer but from what I heard 3rd party apps now have the ability to utilize music on the device. This would seem like a very important aspect to Audiosurf. Personally, I would love nothing more than to listen to my music and playing a game with it while Im waiting somewhere.

Passerby

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #66 on: April 09, 2009, 05:23:07 pm »
though it won't ever happen with the current game engine because it is closed soruce and is made for windows olny.

and even if it did it would be harder distribute due to apple being an ass with there app store not to mention i think time is better spent imporveing the game instead of porting to "<Insert Platforme/OS Here>".

maybe someone should lock this topic

Rynex

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #67 on: April 10, 2009, 08:18:28 am »
though it won't ever happen with the current game engine because it is closed soruce and is made for windows olny.

and even if it did it would be harder distribute due to apple being an ass with there app store not to mention i think time is better spent imporveing the game instead of porting to "<Insert Platforme/OS Here>".

maybe someone should lock this topic

There's no point locking it, just stop using the thread for chatting about irrelevant things. Dylan's never made an official statement on whether to port to another system or not. The whole reason the game is on Steam is because a lot of people pushed for it and because steam was a brilliant way to deliver content to people.

Just because the engine is closed source doesn't mean that the game couldn't be ported to another system. In the future, Dylan may develop his own engine that exports to a variety of media. Developing for the iPhone / iPod is do-able if a decent engine would be developed for it, but you'll probably find that wont be happening. In all honest, I believe that developing for the Xbox 360 or Playstation 3 is the most likely. Capcom uses an MT engine to develop its games, and used it for Devil May Cry 4, Resident Evil 5 and Street Fighter 4. All use the same engine and can export to PC, Xbox 360 and Playstation 3 without causing too much impact on how different the game is. If Dylan was able to develop Audiosurf using a different engine, he probably would. He has talked a little about doing a new full release one day, so it's possible.
« Last Edit: April 10, 2009, 08:20:30 am by iccy »

nhex

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Any updates?
« Reply #68 on: May 14, 2009, 11:44:52 pm »
Just poking in to see if Dylan might give us an update? It's been a while since we heard anything on an upcoming iPhone/Mac/Linux/new engine port.

uiShtieK

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #69 on: June 17, 2009, 11:08:52 pm »
what happens if dylan made audiosurf 8-bit looking? *rubs chin*

it's a possibility  ;D

Laserrobotics

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #70 on: June 18, 2009, 06:58:43 am »
what happens if dylan made audiosurf 8-bit looking? *rubs chin*

it's a possibility  ;D
:O
Now THERE's an idea...
Note to self:  1/24/12 Awawayabeft

GenesisHD

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #71 on: June 18, 2009, 07:54:50 am »
that would definitely work.

BeastOfSoda

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #72 on: July 07, 2009, 03:44:55 pm »
and i was about to ask about the possibility of a PS3 version. foiled by the deceptive simplicity of retrogame visuals!

gooseses

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #73 on: July 25, 2009, 02:44:26 pm »
there is an awful lot of people bitching about how this should never happen, which is quite childish really.

anyway, it's going to happen: http://kotaku.com/5177705/audiosurf-dev-working-on-iphone-version

for those that wont read, he said "WooHoo! I'm on it"

so yea, i can't wait, i love this game.

suicicoo

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #74 on: July 25, 2009, 02:58:27 pm »
sorry, but why the iphone? ._o wouldnt the xbox or ps3 be a better choice regarding the ... power to create tracks? (dunno if the wii could handle this - or how much system-power the ds or psp have for this purpose)