Author Topic: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc  (Read 96520 times)

wwm0nkey

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #180 on: April 04, 2011, 08:55:01 am »
posted this as a separate thread but got locked.

Audiosurf 3DS

the 3DS can store music as is damn powerful enough to run Audiosurf.

Passerby

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #181 on: April 04, 2011, 01:31:04 pm »
posted this as a separate thread but got locked.

Audiosurf 3DS

the 3DS can store music as is damn powerful enough to run Audiosurf.

got locked for a reason, you should read that first bit of this thread too which is why you got linked to it.;

riahc3

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #182 on: April 11, 2011, 02:31:44 am »
Android......This needs to be ported to Android.

Logger

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #183 on: April 26, 2011, 11:58:36 am »
The game Music Racer seems similar to AudioSurf. Anyone AudioSurf can use the same stuff it does and get Mac Support that way?

blue_h3x

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #184 on: April 26, 2011, 12:48:22 pm »
The game Music Racer seems similar to AudioSurf. Anyone AudioSurf can use the same stuff it does and get Mac Support that way?

Fantastic idea, not to mention the two run of entirely different base code and are completely incompatible. Not to mention Musicracer lacks even the complexity of mono.
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

Logger

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #185 on: April 26, 2011, 02:09:15 pm »
Jeez, sorry.  I was just seeing if they were similar at all.

blue_h3x

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #186 on: April 26, 2011, 02:48:46 pm »
Might have over done the sarcasm there...

If you're not a programmer, then you can be excused for not understanding the complexities. In short, it's just not that simple.
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

Logger

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #187 on: April 26, 2011, 02:57:13 pm »
Yeah, the more I look at the game, the more and more it seems way simpler than the videos of AudioSurf that I've seen.

blue_h3x

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #188 on: April 26, 2011, 04:09:29 pm »
Musicracer is simply, collect some random blocks while being forced to listen to an overly loud and unpleasant cowbell noise.

Audiosurf however requires blocks to be collected in a way to form matches, these matches are the very basis of the play.

Musicracer can be described as a rhythm based game as it's play depends upon the rhythm of the music.
Audiosurf can be described as a puxxle based game, as the forming of connecting matches is a continuous puzzle to solve.
Austria is just like Yorkshire, but they have bigger hills.... oh and they have real snow too

riahc3

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #189 on: May 19, 2011, 08:27:46 am »
Man Audiosurf on Android would be fun :)

omfgcookies

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #190 on: June 20, 2011, 07:23:34 am »
Adding another request for Zune HD port to Windows Phone 7.  This would be great and according to microsoft shouldn't be too difficult. Thanks.

lavacano201014

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #191 on: July 08, 2011, 01:53:00 am »
RE: Passerby in thread titled "Linux"

Quote
and it usually takes way too much messing about to make builds that works on all distros.

...ehhh not really. Postal 2, Doom 3, and Quake 4 are all closed source, and they distribute binaries to Linux that work across the board. Just a matter of how you package them.

Green = listening, red = surfing

Passerby

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #192 on: July 08, 2011, 04:44:40 am »
holy fucking necro, and i do stand by that point, it's a pain in the ass to develop for Linux unless your just targeting the top few distros.

also i do believe that quote was from someone trying to use wine for game on linux which is defiantly not worth the amount of wasted times it takes to get something sorta half working.

MiRRORxViSiON

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #193 on: July 20, 2011, 02:18:28 am »
Audiosurf on Wii and Xbox 360 would be nice at least, bigger screen. other controls.

Audiosurf has to for Wii as Wii Ware for 800 Points
And for Xbox 360 free at the Xbox Live Marketplace

Mincus

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Re: AudioSurf for iPod, PSP, Mac, NDS, Xbox360, XBLA, Wii, etc
« Reply #194 on: July 20, 2011, 02:50:11 pm »
Audiosurf on Wii and Xbox 360 would be nice at least, bigger screen. other controls.
It works on a 360 pad already and just plug your computer into your TV if you want it on a bigger screen.

As stated in the past, it is very unlikely to be ported to either console.