Author Topic: Weather  (Read 2782 times)

SplinterOfChaos

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Weather
« on: February 27, 2008, 08:57:42 pm »
I think it would be really cool if there were weather attributes to certain songs. Rain, snow, sunny (birds included), and...well I don't think it would be OK to put the player into a snow storm where you can't see five feet ahead of you (like my school president does), but you guys get the drift.

I'm thinking only for the enhanced graphics, though. Or maybe something that you can chose like the sound effects. Of course, then it would have different detail settings based on the graphics level.
I mostly play as the Ninja Mono, but I occasionally like to play as the eraser, or as I call it, the "ethnic cleanser"!

abrax_pro

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Re: Weather
« Reply #1 on: February 27, 2008, 09:00:02 pm »
That would be sweet.  I'd also like to see the tracks get even crazier - going upside down, sideways, and into tunnels with tons of seizure inducing, disorienting flashes.   :D

And yes, you've seen me post this message before SplinterOfChaos.  I recycle.  8)
« Last Edit: February 27, 2008, 09:02:48 pm by abrax_pro »

Omni

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Re: Weather
« Reply #2 on: February 28, 2008, 04:00:03 am »
Not sure it's really important compared to more relevant bugs, but I'd like it. If you could choose it at least. I'd play in the rain a lot of the time. The rain would fall and hit the track, splashing gently, rolling off the sides. In the background would be big lightning strikes on the heavy downbeats.... T'would be beautiful.

But that's hardly on the top of things to worry about. Maybe Dylan could add an effect editor that you could use to make your own screen effects and 3d effects for the game? (And at worst, make you not able to submit scores while using custom effects. Wouldn't bother me.)

Also, snow would be beautiful. But this is hardly of high concern to Dylan compared to performance issues.

NightRyder

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Re: Weather
« Reply #3 on: February 28, 2008, 04:55:24 am »
That's a great idea. I love it.

After performance issues are handled of course. Maybe even wait for version 2.0, :shrug: who knows.
4400+ x2, 2gb ddr1, winxp sp2, 8800 gts 320. <\o_O thats old

SplinterOfChaos

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Re: Weather
« Reply #4 on: February 28, 2008, 01:32:44 pm »
I was thinking some more about this and I also think it would be really cool if the weather affected the track. Like rain makes this sort of...well, run water down a pane of glass and see how it affects the view. And snow could pile up, especially at the bottom of valleys. Meteor storms could throw rocks all around you and even bounce off the track!
I mostly play as the Ninja Mono, but I occasionally like to play as the eraser, or as I call it, the "ethnic cleanser"!

BigYeti

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Re: Weather
« Reply #5 on: February 29, 2008, 06:20:27 pm »
Would be pretty easy to do.  Just have the colors and tempo relate to the effect. 

Purples and blues could be Rain/Snow depending on the tempo...Yellows/green maybe lightning effects + wind + heavier weather added.  then Red could be serious, holy crap, storm.



When I see red and start down a fat slope the image of rocketing towards a sun, or diving into a volcano always comes to mind.  Maybe something like that too.
Quote from: Dick Masterson
The Apollo 11 mission was mankind walking to the edge of the Earth and telling the universe to go fuck itself. We go where we please, when we please.

Flycone

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Re: Weather
« Reply #6 on: March 01, 2008, 04:52:39 am »
Well you could do slow rain for very slow songs, and have a "star field" for fast songs.

than again there is enough graphics going on for me.

Cody900

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Re: Weather
« Reply #7 on: March 01, 2008, 04:54:09 am »
No thanks.

Just include it in Premium, it pretty much does flash and has stars everywhere already.

BigYeti

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Re: Weather
« Reply #8 on: March 05, 2008, 06:00:15 pm »
Yeah, I've noticed more and more that there are little 8-12 pointed stars drifting towards the screen on slow purple parts of certain amazing songs (See:  Sigur Ros / Radiohead).  When you're really faded it looks A LOT like snow.  Gave me warm and fuzzies.  Thanks Audiosurf crew.
Quote from: Dick Masterson
The Apollo 11 mission was mankind walking to the edge of the Earth and telling the universe to go fuck itself. We go where we please, when we please.

Phetal

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Re: Weather
« Reply #9 on: March 06, 2008, 03:35:22 am »
this is the best idea ever.

Lian To

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Re: Weather
« Reply #10 on: March 06, 2008, 04:11:57 am »
I'm not sure if I would be too enthused about real-world-inspired "weather", in the sense that the visual style of this game is so abstract and stylized that 'realistic' rain or snow would just look out of place.

I'd be all for more effects in general, though. It could be anything, as long as it's determined by the music and makes me go "hey, this tune looks cool. I wonder what that other tune will look like".
Currently you (seemingly, anyway) get the same background no matter which tune you pick, just with a set of randomly generated bits and bobs. It would be interesting if - for example - mellow tunes gave calm backgrounds such as distant horisontal shapes and pastel color themes, where fast tunes with a broad base/treble spectrum gave the current more animated background with pulsating abstract shapes and bright neony colors.

BigYeti

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Re: Weather
« Reply #11 on: March 06, 2008, 10:27:12 am »
It works pretty darn well as it is now.  I wouldn't like pastel shapes for a slow song....many slow songs can be quite epic.  The game creates a digital world when you play and fills it with a track...

How hard would it be to skin the big round spikey thing to look like a sun?  The spinning block thing to look like a comet?   The big bass boomers (That's what I call them) in the background could very easily be skinned to look like ringed planets.
Quote from: Dick Masterson
The Apollo 11 mission was mankind walking to the edge of the Earth and telling the universe to go fuck itself. We go where we please, when we please.

SplinterOfChaos

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Re: Weather
« Reply #12 on: March 06, 2008, 01:18:47 pm »
I'm not sure if I would be too enthused about real-world-inspired "weather", in the sense that the visual style of this game is so abstract and stylized that 'realistic' rain or snow would just look out of place.

The game is already a metaphor for speeding down a highway--a heavily stylized one. Why can't there be a metaphor for weather--a highly stylized one?
I mostly play as the Ninja Mono, but I occasionally like to play as the eraser, or as I call it, the "ethnic cleanser"!