Author Topic: Character Ideas Thread  (Read 40914 times)

Chrono_Syndrome

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Re: Character Ideas Thread
« Reply #15 on: March 05, 2008, 08:18:28 am »
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Mono Blaster - Left click - Shoots a laser that blows up the next block on the track, right click - Shoots missles that randomly blow up blocks coming in the track
Good idea, but why Mono ?
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Eranmaen

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Re: Character Ideas Thread
« Reply #16 on: March 05, 2008, 09:18:27 am »
Or at least the ability to play Mono on thrill ride...the changing colors really help the immersion. 
Freeride has the colour changing as well as Mono. I'd love to see ThrillRide mode, if nothing else it'd make a brilliant visualiser.

Here's two new ones...

Air Mono

5 lanes, no shoulders. Higher speeds than Ninja Mono. Less grey blocks.

Remix (based on all previous time warp ideas etc.)

Rewinds the song 20 seconds. All points scored in last 20 seconds erased. Can be used only TWICE in a song.

bonz

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Re: Character Ideas Thread
« Reply #17 on: March 07, 2008, 02:04:12 am »
Since Audiosurf has obviously borrowed the basic puzzle mechanics from games like Tetris, why not add a character that has features from other similar puzzle game mechanics?

Splatter (Uses the "Bust-A-Move" mechanics):
Can shoot a coloured blob straight out in front of the vehicle which will colourize any car in that lane (maybe except black and white ones).
The colour is indicated by the colour of your vehicle, which will randomly change after each shot.
--left click: shoot colour blob

Lian To

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Re: Character Ideas Thread
« Reply #18 on: March 07, 2008, 04:24:14 am »
Not so much a "game mode" idea, but what I'd really love to see would be a wider selection of characters - purely visually speaking.

There is only one character that visually appeals to me, but it's not the game mode I enjoy the most.

I'm not sure how intricate these characters are, since they're mostly minimalistic in their design but I've no idea how their dynamic animation is done. One thing's for sure though, I can't think of any unintended advantages by choosing it's graphic and they don't take a mentionable amount of disk space.

Timma

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Re: Character Ideas Thread
« Reply #19 on: March 07, 2008, 08:10:48 pm »
Mono Flip
I noticed how, while playing Audiosurf, it always seemed like there was another ship underneath me, so I thought it would be neat if, you press a button, "Left Click" possibly and it flips you to the other side, which inverts all the colours and really just puts you on the bottom of the track, but doesn't rotate the screen around, so you are playing upside down with the controls inverted. Other than that it is the same as Basic Mono.

Tikk

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Re: Character Ideas Thread
« Reply #20 on: March 08, 2008, 07:02:57 am »
pre-eraser:
you choose one color and it erases all the blocks of that color in the entire track.

Tikk

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Re: Character Ideas Thread
« Reply #21 on: March 08, 2008, 07:11:49 am »
slow motioner:
slow down that whole time by 2, while the disappearance of the clusters reamins the same (half the driving speed, double the cluster time), and there is a double speed boost, and the cluster time is still the same. it is controlled with the scrolling wheel, scroll up- boost, scroll down- slowmo, scroll click- back to normal.

andd theres one more bonus option- there will be 3 blocks. lets say gold. when they touch the bottom of the "batch", the disappear, so they must be piled on other blocks. there are only 3 of them in each track, and they show up somewhat together. when they form a 3 way cluster, they add some % bonus in the end of the track.

strangemusic

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Re: Character Ideas Thread
« Reply #22 on: March 08, 2008, 10:11:17 am »
Shifter
Left click - widen
Right click - destroy greys
Space bar - change colors

So, just like mono but with red and blue cars. Your ship changes between red and blue by using the space bar. When you hit a car the same color as your ship it turns into a multicolor block. When you hit a block a different color than your ship it turns into a grey block. It's basically an addition to the mono side of gameplay. I could describe a way this could also be another double vision but I'm tired from typing all this.

Ever played the Dreamcast/Gamecube game "Ikaruga"?

Because that's precisely what your suggestion describes: enemy bullets are either White or Black and you can flip the polarity of your ship to absorb one and be damaged by the other. It's extremely difficult but tremendously elegant and simple.

I would LOVE to see an Ikaruga-like phase system in Audiosurf as well!

Excession

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Re: Character Ideas Thread
« Reply #23 on: March 10, 2008, 07:29:42 am »
I had an Ikaruga type idea too, slightly different - instead of 2 colour blocks there are 3 - call it monopolarity or something.  There are your standard colour blocks which you have to hit, but instead of grey blocks to avoid, there are black and white ones, and right-clicking switches your crafts polarity between black and white.  If your craft is white, you pass through black blocks and collide with white, and vice versa.

AbyssalSoul

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Re: Character Ideas Thread
« Reply #24 on: March 10, 2008, 07:57:58 am »
I had an Ikaruga type idea too, slightly different - instead of 2 colour blocks there are 3 - call it monopolarity or something.  There are your standard colour blocks which you have to hit, but instead of grey blocks to avoid, there are black and white ones, and right-clicking switches your crafts polarity between black and white.  If your craft is white, you pass through black blocks and collide with white, and vice versa.

Heh, that would be cool, Audiosurf has the material and aura to be an amazing STG... or at least a STG component built-in.

Speaking of lasers, I would like to point to this buried thread as I don't want to re-type everything I put there. I liked the idea for a "shooty"/pew pew character for Audiosurf so I proposed (pics included) a way of turning it into Audio Panzer Wipeout Dragoon Surf.

Plus Dylan seems to like Wipeout... so maybe we might end up seeing something like that eventually:

http://www.audio-surf.com/forum/index.php/topic,1826.0.html

Dylan: Next-Generation Epic Hero (NGEH) and Glorious Knight of Audiosurf.

ElfShotTheFood

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Re: Character Ideas Thread
« Reply #25 on: March 10, 2008, 12:14:31 pm »
Hammer/Steamroller

Can crush/flatten gray blocks; would have to be a "recharging" power, obviously. ;)

Chance

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Re: Character Ideas Thread
« Reply #26 on: March 10, 2008, 12:33:01 pm »
slow motioner:
slow down that whole time by 2, while the disappearance of the clusters reamins the same (half the driving speed, double the cluster time), and there is a double speed boost, and the cluster time is still the same. it is controlled with the scrolling wheel, scroll up- boost, scroll down- slowmo, scroll click- back to normal.

Slow-mo sounds good.

KiteDXX

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Re: Character Ideas Thread
« Reply #27 on: March 10, 2008, 02:52:38 pm »
My spin on the time-manipulation:

Clockwork

~ Left click changes song rate to 1.5x as long as it is held, and point gain is increased by 1.5x. Only blocks obtained during the gain are affected; this prevents people from making large clusters, holding the clicker down before they disappear, and getting the bonus without going the distance and grabbing them during the speed-up.
~ Right click changes the song rate to 0.5x as long as it is held, and point gain is decreased to 0.5x. Same procedure as the speed up.
~ Alternatively, you could have it work with a timer, and the track speeds up / slows down for the duration of the timer. Actually, this is probably a better idea to prevent abuse.
~ No shoulder. This is necessary especially for speed up, because the player could just grab clusters and sit out in the shoulder until they clear. It would make slowdown more useful in traffic-dense songs, as well.
~ Ironmode changes speed up to 2x and slowdown to 0.75x, yet the point values remain the same.
~ There is no difference between Casual, Pro, and Elite other than the number of block colors on the track.

This idea could work very well if a point balance were created to suit it. Playing a song at 1.5x nearly the entire track should give you an extraordinary score, while playing at 0.5x gives a rather weak score. This is where you mix it up. Traffic-dense sections of the song? Slow it down and get reduced points for clearing the section. Easy sections or point-scoring sections? Speed it up and get the benefits from taking the challenging route. I'd imagine lots of players would be willing to try going for a whole track in 1.5x rate to obtain massive scores, and I'd hope to see some competition that isn't a bunch of Ninja Monos and Eraser Elites all over the place.

This is not a Mono spinoff; I feel a color track would suit this one far better due to strategy involved in using it.

Vegas Elite

~ No shoulder.
~ As opposed to staying the shoulder to gain shuffling time, the Vegas could simulate being overfilled (only without the point loss; just inability to grab blocks and stay in wireframe state) as the cooldown sequence commences. This could probably be mapped to left click.
~ Right click starts up a roulette of sorts, and during this time, you simulate overfill like before. A 3x3 (think Pokemon) slots machine shows up on the screen, and either right or left click will stop the roulette wheels one by one. Depending on what matches up on the screen, you can be awarded points, powerups, or even point loss penalites. It can only be performed once per ride, and the reward is given to be thrown out with the right mouse click, similar to Pointman. As a limit to prevent being used for an easy Clean Finish, impose a limit to the slot machine before it stops and gives a point penalty for taking too long.

This one is the ultimate in luck and gambling, like it should be. A good score would be composed of getting a good payout on the slot machine, and the rest of the points can be composed of grabbing anything you can get and shuffling it out in nice arrangements. It would be wise to keep from shuffling too much, or else you'll find yourself passing through too many blocks and missing out on tons of point opportunities. Anything to improve the competition in the Elite class is a plus right about now.

Chaosdragon94

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Re: Character Ideas Thread
« Reply #28 on: March 11, 2008, 12:45:15 am »
*please sticky this*
Why sticky? If going to sticky this thread, might as well sticky every other one in this forum :D

~will post a character later, when I think of one~

Chrono_Syndrome

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Re: Character Ideas Thread
« Reply #29 on: March 11, 2008, 01:11:29 am »
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I would LOVE to see an Ikaruga-like phase system in Audiosurf as well!
Phase idea is not from Ikaruga, it's much older :).
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !