Author Topic: Character Ideas Thread  (Read 40886 times)

Ko-Tao

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Re: Character Ideas Thread
« Reply #120 on: June 21, 2010, 06:49:14 pm »
Prism

Left Click: Makes collected block color cooler (red->yellow, yellow->green etc, erases purples)

Right Click: Makes collected block color hotter (purple->blue, blue->green etc, erases reds)

Ability Rules:
Board and match collection ticks identical to Pointman.
Storms are treated as their standard-block equivalents.
Whites/Blacks are erased.
Grey Blocks are unaffected.
No limit on use of ability.
No special boni.

Designed (after much consideration) as an exclusively Elite tier ship- lack of green blocks would force blue~yellow shifts in Casual and Pro, which would be game-wreckingly overpowered.

Butter Ninja and Seeing Red boni remain based on initial block color.

Chaining would require some solid strat on slower songs. Possibly overpowered in heavy traffic though, even with the pointman size board and no special score bonus.

Also didnt want to read through 8 pages to see if similar has already been posted; if so, disregard.

Edit 1: White/Black -> Grey effect removed.
Edit 2: Added ability rules for all block types; altered effect of trying to chill purples, heat reds or affect non-colored blocks for balance reasons.
Edit 3: Clarified Butter Ninja / Seeing Red rules.
Edit 4: Specified Prism as an exclusively Elite tier ship for balance reasons; removed all references to Casual/Pro specific blocks and powerups.
« Last Edit: October 23, 2010, 08:00:12 pm by Ko-Tao »

clcsqueejy04[:D]

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Re: Character Ideas Thread
« Reply #121 on: June 22, 2010, 12:30:32 am »
Prism

Left Click: Makes collected block color cooler (red->yellow, yellow->green etc, no effect on purples, whites become greys)

Right Click: Makes collected block color hotter (purple->blue, blue->green etc, no effect on reds, whites become greys)

Board and match collection ticks identical to pointman.
Greys are the standard type that crack and vanish over time.
No limit on use of ability.
No special boni.

Chaining would require some solid strat on slower songs. Possibly overpowered in heavy traffic though, even with the pointman size board and no special score bonus.

Also didnt want to read through 8 pages to see if similar has already been posted; if so, disregard.

So, would left clicking make /every/ block on the board one step cooler, save whites and purples?  And the same with right clicking for reds?  If so, I don't see how this would be remotely fair, if there's no limit to how many times one can right click.  Otherwise, it'd just be M21 of reds after M21 of reds, constantly.

Mincus

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Re: Character Ideas Thread
« Reply #122 on: June 22, 2010, 12:34:36 am »
So, would left clicking make /every/ block on the board one step cooler, save whites and purples?  And the same with right clicking for reds?  If so, I don't see how this would be remotely fair, if there's no limit to how many times one can right click.  Otherwise, it'd just be M21 of reds after M21 of reds, constantly.

Prism

Left Click: Makes collected block color cooler (red->yellow, yellow->green etc, no effect on purples, whites become greys)

Right Click: Makes collected block color hotter (purple->blue, blue->green etc, no effect on reds, whites become greys)
The collected block would change, so just the one you're currently picking up when the button it held. Not the entire grid.

Sounds like a good character to me. Not sure the greys are necessary though.

Ko-Tao

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Re: Character Ideas Thread
« Reply #123 on: June 22, 2010, 03:11:05 pm »
The collected block would change, so just the one you're currently picking up when the button it held. Not the entire grid.
Exactly. Similar to pusher, except that the block moves up or down the color spectrum instead of left or right on the board.

Sounds like a good character to me. Not sure the greys are necessary though.
Probably right about the greys; the power is likely strong enough not to require the extra chaining ability. Not to mention that white blocks are random anyway, so the ability would never be reliable. Edited the original post accordingly.
« Last Edit: June 22, 2010, 03:21:24 pm by Ko-Tao »

clcsqueejy04[:D]

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Re: Character Ideas Thread
« Reply #124 on: June 23, 2010, 09:23:51 pm »
Oh, got it.  I wasn't thinking 'collected' as in the block that you are touching at the time of clicking, but collected as in all of the previously touched blocks on the grid.  Yeah, that actually does sound like a lot of fun!  but there might need to be a sort of multiplier for all of its matches, to save from unfair play. I've played quite a few songs with large runs of greens and yellows (where greens and yellows dominate the board for seriously a few minutes on end), and it would probably be a little unfair to be able to make huge matches of yellows and reds from that (though I'm sure the inability to actually /move/ blocks would make a cut in score, as one couldn't make 'optimal' matches or even prime as desired).

blue_h3x

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Re: Character Ideas Thread
« Reply #125 on: June 24, 2010, 03:56:08 am »
Or a cool down timer, ie the power works for up to 5s (depending on button hold) and then takes 3xtime-held to cool down
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clcsqueejy04[:D]

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Re: Character Ideas Thread
« Reply #126 on: June 24, 2010, 06:27:06 pm »
There's an idea, yeah.  That would certainly require a visual queue that was easy to follow, and it would need an explanation on the character screen that explained it well.  None of this silly out-of-date 'watch for hint arrows' or 'hold right click before you hit a block to erase...' business :D

Ko-Tao

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Re: Character Ideas Thread
« Reply #127 on: June 24, 2010, 07:50:29 pm »
Id rather rework the idea or scrap it completely if it proved vastly overpowered, rather than introduce fluidity damping things like cooldowns or unintuitive changes such as a block base score reduction.

Regarding said potential overpoweredness, based on the track/block layouts of most songs ive played, id make a semi-educated guess that the prism character would be extremely strong in high traffic, probably moreso than eraser but with a much higher reflex/reaction ceiling for pulling off high scoring matches (similar to pusher, as the abilities execution is identical) and also with a much lower tolerance for errors. Mid traffic would probably see more large 1-color matches than any other character but without the hard bonus conditions or strong chaining ability to back them up, resulting in average scoring overall. The lack of any hard board control would make it strictly inferior to pointman or eraser at low traffic, perhaps minimally to moderately weaker than pusher / stronger than dv.

Oh and if i havent mentioned yet, prism was intended as a pro/elite character. Incidentally, it would also likely be slightly weaker overall in pro (and perhaps more balanced in high traffic) due to paints enabling all characters to reliably produce semi-continuous mono colored matches.

clcsqueejy04[:D]

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Re: Character Ideas Thread
« Reply #128 on: June 24, 2010, 08:17:30 pm »
Actually, after reading that, I think you're exactly right, and I'd actually REALLY like to see this character implemented, at least for some testing for a while.  It sounds extremely awesome :D

Vill.

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Re: Character Ideas Thread
« Reply #129 on: June 28, 2010, 04:48:43 am »
Flypaper

This caracter has 1 ship, and 2 lanes, no shoulder in ironmode. It's traffic is a bit slower moving than other characters of the same traffic density. It has gray and colored blocks. The table has 14 (2X7) slots and is further(!) from the ship by at least 1 line of blocks. There are fewer grays than in mono.
The idea for picking up blocks is: the block is only picked up when your ship is in the line of that block AND crosses your table, not when the ship touches it. Also, the picked up block does not fall down, it stays at the position where it touched the table.
If you picked up a block to the top of the grid and there's another one there already, the picked up one will NOT be picked up, nor the other one would be pushed down. There would be storms left around the song. It would take two blocks to form a match with giving the same points as a match3 in Mono Elite, but they disappear sooner than the other Elite characters (possibly stay on longer than Medium ones, though).
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celestial_phoenix

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Re: Character Ideas Thread
« Reply #130 on: November 17, 2010, 01:43:02 pm »
Piperunner:

Imaging flying down a giant drainpipe/waterslide/tunnel

12 lanes, each forming part of the side of a pipe- so there's no shoulder or 'edge', holding left would cause the ship to continuously circle to the left, and vice versa.

The design of the ship should take two lanes, and be based on an airship/Zeppelin.

(The camera would follow the back of the ship as it normally does)

(casual has 16 lanes, pro has 12, elite has 10 and is on the 'outside' of the pipe- so only a maximum of 5 lanes are visible at any one time)

S.

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Re: Character Ideas Thread
« Reply #131 on: December 04, 2010, 06:59:40 pm »
Vanilla

LMB: Nothing
RMB: Nothing
Spacebar: Hint Arrows

Nothing special, just for the practising purpose.
Credit to blue_h3x for the new avatar. Glossary
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ViRUS

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Re: Character Ideas Thread
« Reply #132 on: December 04, 2010, 07:04:36 pm »
Spacebar should do nothing too imo :P


Laserrobotics

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Re: Character Ideas Thread
« Reply #133 on: December 04, 2010, 07:09:56 pm »
Hint arrows?
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ViRUS

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Re: Character Ideas Thread
« Reply #134 on: December 04, 2010, 07:27:54 pm »
yeah, a Pointman, Pointman Pro (iirc) thing