Author Topic: AS for ipod touch, nintendo ds & WiiWare  (Read 3178 times)

monclo

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AS for ipod touch, nintendo ds & WiiWare
« on: February 22, 2008, 01:22:46 pm »
=D!
it would rock

Pwntastic

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Re: AS for ipod touch, nintendo ds & WiiWare
« Reply #1 on: February 22, 2008, 01:25:11 pm »
Heh, this idea has been posted soooooooo many times. It simply is not feasible.
The amount of work required to port the code to each different code structure is ridiculous, not to mention licensing fees and such for nintendo softs.

It's a cool idea, but theres next to no chance it will happen

PurpleKittenEater

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Re: AS for ipod touch, nintendo ds & WiiWare
« Reply #2 on: February 22, 2008, 01:29:31 pm »
If it were to be ported anywhere, it would probably go to the Xbox Live Arcade.

Gvaz

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Re: AS for ipod touch, nintendo ds & WiiWare
« Reply #3 on: February 22, 2008, 04:17:04 pm »
its not monetarily worth it atm so put all your songs on your computer like everyone else :P

jakiechon

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Re: AS for ipod touch, nintendo ds & WiiWare
« Reply #4 on: February 22, 2008, 09:21:40 pm »
Heh, this idea has been posted soooooooo many times. It simply is not feasible.
The amount of work required to port the code to each different code structure is ridiculous, not to mention licensing fees and such for nintendo softs.

It's a cool idea, but theres next to no chance it will happen

Pre processing could easily be done on a PC. That would only leave the path and track playing to whatever device is used.

Audiosurf on some portable device is every fan's wet dream. You guys should do it before some cheap knock off appears.

X3LA

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Re: AS for ipod touch, nintendo ds & WiiWare
« Reply #5 on: February 22, 2008, 09:39:13 pm »
I hope y'all know that Nintendo is giving developers tools to make games for WiiWare right? And plus you'll be able to charge I think whatever is reasonable for the game.


Just thought I'd Fill You In...

Pwntastic

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Re: AS for ipod touch, nintendo ds & WiiWare
« Reply #6 on: February 22, 2008, 09:49:14 pm »
The problem is not with available processing power, its the actual coding. The game woudl have to be entirely redone for EACH different system

jakiechon

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Re: AS for ipod touch, nintendo ds & WiiWare
« Reply #7 on: February 23, 2008, 12:01:36 am »
Like I stated earlier. Not all of the code needs to be rebuilt. I can bet the bulk of the code is in the track generation. Hell, I can make a game similar without that much effort, the basic mechanics are not that complicated (of course I would also leave most of the eye candy out). But I know I don't have the experience to do the song analysis and to generate the track, which can be done on a PC before you sync the songs.

Pwntastic

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Re: AS for ipod touch, nintendo ds & WiiWare
« Reply #8 on: February 23, 2008, 12:07:18 am »
.....im not going to go into much detail other than to say that you would need a complete rewrite to go from quest3d to pretty much anything else