Audiosurf > Feature Requests
so like Dragons...
Knyte:
Alright so ~ Theres this Dragon he is very territorial. The Dragon lives in the realm of music and stuff. When he sees the characters buzzing through his home he tries and keels you. ~ In areas where the song is hot, the Dragon swoops in and tries to roast you and stuff. But while the song is cool it flies along side studying you. when its green he swoops in.
You can even set up his flight path with the same generator you use with the songs, modify some variables. He can impose a curtain to hinder vision, or perhaps a tint to make everything look red momentarily, or maybe he bumps you a lane for a second.
I just got a moment of vision and wanted to share >.>
blue_h3x:
What an interesting idea, not really Audiosurf though.
Knyte:
Well I suppose but it doesn't have to be a dragon, I just thought the idea of another entity to create ambiance would be pretty neat. Of coarse I would be satisfied with some nice landscapes to keep me company on the ride. Same idea, landscape perhaps generated by the music aswell. It's a thought...
blue_h3x:
The idea would suit a rhythm based racer game, although Audiosurf is a puzzle game at heart which is why it wouldn't work.
Although your desire for better scenery might be answered soon* as the sucessor to Audiosurf has been announced.
*Soon, probably best to use the Valve time definition of soon in this case.
Mincus:
The idea sounds similar to the 'boss' idea that's been thrown around a few times. There's some cool thought in it but ultimately it wouldn't fit the Audiosurf gameplay as it stands. It would be cool to have something sweeping through the level with you, but not have it interact with the board at all, just eye candy in the background.
Just as a list to where a 'boss' has been discussed in the past (search is your friend. You're welcome ;)):
From January 2008: At last (Dylan -- the Audiosurf dev -- talking about a boss not working out)
From February 2008: Bosses and enemies?
From January 2009: Audiosurf's 'plot' (minor talk of a hypothetical boss)
From April 2009: ENEMY BOSS FIGHTS (special attention to this post by Dylan which talks about him testing modes with characters interacting with the track and how it didn't add anything to the gameplay -- There's a picture which shows the 'enemies' flying alongside the track)
Hope that helps you understand better. I dropped a quick explanation in that final linked thread about how maybe a boss could interact with the score you're getting, with a bonus for taking it down before the end of the level (effectively replacing the medal system). But that still doesn't have it interact with the track at all and removes some of the abstractness of the game, which is part of its appeal.
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