Audiosurf Air > Discussion
Ideas for ASA
10555:
Since ASA is in production I thought it would be good to post some ideas for the new game that wouldn't be to hard to implement.
Here are a few I thought of
-an optional model system that is less GPU intensive for people on an intel GPU (this is an indie game you know not call of duty)
-a way to create characters either through mods or an in game creator
-maybe the option to increase the number of colors as well as decrease the number of blocks you can have at one time or just about any way to turn the difficulty up a notch (or 10) when you get bored
(If something is wrong with this post i apologize i am new and didn't find a specific topic on forum rules)
ViRUS:
--- Quote from: 10555 on March 28, 2012, 01:31:23 pm ----an optional model system that is less GPU intensive for people on an intel GPU (this is an indie game you know not call of duty)
--- End quote ---
Oh so now indie games can't have good graphics?
Also, Audiosurf already has a netbook/Intel integrated GPU mode, check out the Minimal graphics option. I must say it runs quite well on my lappy's Intel card.
Other than that, I think having a "Create your custom ship" feature would be nice as long as it doesn't affect gameplay (due to the scoreboards and such).
Finally, about the blocks thing, I think it could quite work in a similar way as the [as-caterp] tag.
Mincus:
--- Quote from: 10555 on March 28, 2012, 01:31:23 pm ----an optional model system that is less GPU intensive for people on an intel GPU (this is an indie game you know not call of duty)
--- End quote ---
Call of Duty is a bad example, it has terrible graphics by PC standards. Anyway, the newer integrated Intel GPUs (HD 2000/3000) aren't that far off the performance you can get out of a console now (remember the 360 and PS3 are running on tech from 2005), so unless you're running an old Intel board you should be fine, looking at how things are.
--- Quote from: 10555 on March 28, 2012, 01:31:23 pm ----a way to create characters either through mods or an in game creator
-maybe the option to increase the number of colors as well as decrease the number of blocks you can have at one time or just about any way to turn the difficulty up a notch (or 10) when you get bored
--- End quote ---
I'm hoping both of these will be possible through the scripting support Dylan mentioned in my add-on thread. If it is then it shouldn't be hard to create some sort of visual representation for those less inclined to code.
Cadiuro:
I mostly hope for some kind of built-in recording function. Watching a replay is cool, and making it easy to upload is something that this game could really use - would save a lot of users a lot of hassle.
blue_h3x:
The game should save the co-ords of the ship and block's collected, would be a pretty small log to keep and only keeping the last run. Then you could reply the run allowing you to record it, or the game to render the frames and dump to disk.
Many games do this these days, TF2 and SpaceChem to name two.
Raw uncompressed would be nice for those of us who like to edit the video, and ofc an option to compress (.ogm or webm as they are free) for those who don't want to edit and just straight upload.
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