Audiosurf Air > Discussion
Add-on etc compatibility
Mincus:
Might be a bit early to ask this, but will there be compatibility with the old add-ons using the same WM_COPYDATA interface (http://www.audio-surf.com/forum/index.php/topic,2885.0.html)?
If not, will there be a new interface for add-ons or will some of the features add-ons provided be implemented into Air directly (tagging, full playlist support being the two main ones)?
This is of course assuming the [as- tags are being supported, which I guess is another question. :)
Finally, there's the texture sets people have put work into, will those still have some level of applicability or not?
blue_h3x:
Part of the 'coolness' of AS is the ability to alter the textures and appearance to some degree, it would be nice to see this kept.
chimaeraUndying:
Some form of official add-on / texture and model mod support would be pretty neato.
ViRUS:
I wouldn't mind re-programming YAAP from scratch one bit...
Also, following Dylan's steps it'd allow me to change to a better language as well (VB to C# ;))
Dylan:
Textures should move across pretty easily. WM_COPYDATA support isn't likely though.
I'd like to support gameplay mods more fully than as-tags. I don't know if anything like this will make it in, but I have been experimenting with Lua integration. There's a little test here that let's you livecode a music visualizer. Warning: performance is terrible, but that's because it's using a Lua interpreter built in C#.
Just follow the link and click the "load code" button. Then you can mess with the code and reload it:
http://bestgameever.com/projects/LivecodeVisualizer/
An easy code change to try would be messing with the color. You could change this line:
cubes.renderer.material.color = color(2*myintensity, .4, .9)
to:
cubes.renderer.material.color = color(2*myintensity, .95, .1)
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